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Playtest 8 Spell Discussion
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<blockquote data-quote="Maxperson" data-source="post: 9213493" data-attributes="member: 23751"><p>It is when there are more than two options.</p><p></p><p>So again, you have no right or ability to tell me my motivations. I get to tell you what they are and that's that. There is no grudge or attack going on. I'm simply counting the number of times you twist what I say to suit your response.</p><p></p><p>Because mystical words are mystical, which is the requirement for verbals. Look it up in the actual rule book on page 203.</p><p></p><p>What does Feeblemind have to do with anything we are discussing. "Hey look, this very different explicit limitation over there means that my assumption over here is correct" fails on its face as a valid argument.</p><p></p><p>So you know that there is no actual magic, right? It's just rules in a game and those rules don't say that you can do what you are arguing that they can do. You are assuming what RAW is and that again fails on its face.</p><p></p><p>I've seen D&D magic for 40 years. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>PHB rule on speed, so not an MM rule.</p><p></p><p>MM guideline, so not a MM rule.</p><p></p><p>DMG guideline, so not an MM rule.</p><p></p><p>DMG guideline, so not an MM rule.</p><p></p><p>MM guideline, so not an MM rule.</p><p></p><p>And on and on. We know from the DMG that all the rules from the core books are in the PHB. The rest are guidelines. You can't get around that by listing off guidelines.</p><p></p><p>There is no text in counterspell that lets you automatically know when someone within 60 feet is casting a spell, even if you can see the caster. None. Not even a teensy weensy little bit. </p><p></p><p>Absent that text, you need to be able to identify when someone within 60 feet of you is casting a spell in a different manner, which brings us to what you can or cannot tell from your senses.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9213493, member: 23751"] It is when there are more than two options. So again, you have no right or ability to tell me my motivations. I get to tell you what they are and that's that. There is no grudge or attack going on. I'm simply counting the number of times you twist what I say to suit your response. Because mystical words are mystical, which is the requirement for verbals. Look it up in the actual rule book on page 203. What does Feeblemind have to do with anything we are discussing. "Hey look, this very different explicit limitation over there means that my assumption over here is correct" fails on its face as a valid argument. So you know that there is no actual magic, right? It's just rules in a game and those rules don't say that you can do what you are arguing that they can do. You are assuming what RAW is and that again fails on its face. I've seen D&D magic for 40 years. 🤷♂️ PHB rule on speed, so not an MM rule. MM guideline, so not a MM rule. DMG guideline, so not an MM rule. DMG guideline, so not an MM rule. MM guideline, so not an MM rule. And on and on. We know from the DMG that all the rules from the core books are in the PHB. The rest are guidelines. You can't get around that by listing off guidelines. There is no text in counterspell that lets you automatically know when someone within 60 feet is casting a spell, even if you can see the caster. None. Not even a teensy weensy little bit. Absent that text, you need to be able to identify when someone within 60 feet of you is casting a spell in a different manner, which brings us to what you can or cannot tell from your senses. [/QUOTE]
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