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Playtest 8 Spell Discussion
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<blockquote data-quote="Chaosmancer" data-source="post: 9213574" data-attributes="member: 6801228"><p>And we were only talking about two of them, as you mentioned. I don't need to discuss tap dancing either.</p><p></p><p></p><p></p><p>Sure sure, I don't care that you are tallying every grievance you have against me, and carrying it between the threads.</p><p></p><p></p><p></p><p>Mystical means something relating to the occult or magical (to simplify it). Please explain to me how the Language of Fire is not a mystical language full of mystical words. And, how do you know they are mystical words that mean magic and not other mystical words? Can't someone ask for their Granny using the mystical word language of creation?</p><p></p><p></p><p></p><p>I explained it in the post, but I will explain it to you again.</p><p></p><p>Having an intelligence score of 1, which would make you mute, illiterate, and potentially incapable of recognizing shapes does not prevent you from Counterspelling. This is despite the fact that you would not even recognize what magic is. We know this is true, because Feeblemind must specifically call out to us that you cannot cast spells while feebleminded.</p><p></p><p>Unless you would like to add a stipulation that you must be intelligent enough to recognize spellcasting to be allowed to cast counterspell, which is yet another limitation that is not present in the spell itself.</p><p></p><p></p><p></p><p>And the rules say that to cast Counterspell, you must see the creature casting the spell. They do not say that you need to hear them. I am simply stating that exact fact. You are trying to use things not in the rules based in IRL logic, which does not apply to a non-euclidean world of magic.</p><p></p><p></p><p></p><p>False. Burrow speed does not show up a single time in the PHB, and it has unique rules not covered in normal movement rules.</p><p></p><p></p><p></p><p>False. Tremorsense is a special sense, just like Darkvision. The text in the MM are the rules for how that sense works.</p><p></p><p></p><p></p><p>False. They are in the Monster Manual, which was printed before the Dungeon Master's Guide. Text appearing in the MM first cannot be attributed to the DMG. Secondly, they are as much rules as the rules for Proficiency by Level and XP for Leveling in the PHB.</p><p></p><p></p><p></p><p>False. This is a description of a rule for how abilities may recharge. It is as much a rule as abilities recharging on a short rest is a rule, or the Wild Sorcerer's Wild Surge recharging is a rule.</p><p></p><p></p><p></p><p>No, you are wrong. Not all of the rules are in the PHB, as demonstrated. You cannot simply re-categorize things you don't like.</p><p></p><p></p><p></p><p>There is no text in Counterspell that says you need to "know" when someone is casting a spell. You can counterspell a target that you can see casting a spell within 60 ft. If you are capable of taking reactions and a visible creature casts a spell within 60 ft, you can counterspell.</p><p></p><p>You adding additional requirements is not the rules, that is you adding homebrew.</p><p></p><p>Now, again, please explain to me how the text of Counterspell does not count as a rule</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9213574, member: 6801228"] And we were only talking about two of them, as you mentioned. I don't need to discuss tap dancing either. Sure sure, I don't care that you are tallying every grievance you have against me, and carrying it between the threads. Mystical means something relating to the occult or magical (to simplify it). Please explain to me how the Language of Fire is not a mystical language full of mystical words. And, how do you know they are mystical words that mean magic and not other mystical words? Can't someone ask for their Granny using the mystical word language of creation? I explained it in the post, but I will explain it to you again. Having an intelligence score of 1, which would make you mute, illiterate, and potentially incapable of recognizing shapes does not prevent you from Counterspelling. This is despite the fact that you would not even recognize what magic is. We know this is true, because Feeblemind must specifically call out to us that you cannot cast spells while feebleminded. Unless you would like to add a stipulation that you must be intelligent enough to recognize spellcasting to be allowed to cast counterspell, which is yet another limitation that is not present in the spell itself. And the rules say that to cast Counterspell, you must see the creature casting the spell. They do not say that you need to hear them. I am simply stating that exact fact. You are trying to use things not in the rules based in IRL logic, which does not apply to a non-euclidean world of magic. False. Burrow speed does not show up a single time in the PHB, and it has unique rules not covered in normal movement rules. False. Tremorsense is a special sense, just like Darkvision. The text in the MM are the rules for how that sense works. False. They are in the Monster Manual, which was printed before the Dungeon Master's Guide. Text appearing in the MM first cannot be attributed to the DMG. Secondly, they are as much rules as the rules for Proficiency by Level and XP for Leveling in the PHB. False. This is a description of a rule for how abilities may recharge. It is as much a rule as abilities recharging on a short rest is a rule, or the Wild Sorcerer's Wild Surge recharging is a rule. No, you are wrong. Not all of the rules are in the PHB, as demonstrated. You cannot simply re-categorize things you don't like. There is no text in Counterspell that says you need to "know" when someone is casting a spell. You can counterspell a target that you can see casting a spell within 60 ft. If you are capable of taking reactions and a visible creature casts a spell within 60 ft, you can counterspell. You adding additional requirements is not the rules, that is you adding homebrew. Now, again, please explain to me how the text of Counterspell does not count as a rule [/QUOTE]
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