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Playtest 8 Spell Discussion
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<blockquote data-quote="Chaosmancer" data-source="post: 9214409" data-attributes="member: 6801228"><p>If you need to frame it like you are teaching me (as though that isn't patronizing) then knock yourself out.</p><p></p><p></p><p></p><p>So what proficiency covers recognizing these languages, since it requires training? Does getting a single spell mean you can now recognize every single spell ever cast by anyone? Since warlocks and sorcerers aren't trained are they fooled by this language? How do I use a spell to transform to look like someone's granny if there is no word in this new language you have made up that means granny?</p><p></p><p></p><p></p><p>You may assume that a DM would apply that rule, but it is not default included. And, as you state, a 3 INT wizard has no restrictions on counterspelling or recognizing spellcasting... which means your above requirement of needing training to recognize mystical words of creation is immediately false. </p><p></p><p>You are free to declare "but that is stupid" however, that does not change the rules.</p><p></p><p></p><p></p><p>The rule states you nerd to see the creature casting the spell. It does not state you need to know it is casting a spell. </p><p></p><p></p><p></p><p>You are still wrong. Yes, general speed ruled are in the PHB, but burrow has specific rules. They are not guidelines, because they are overwritten by more specific burrowing rules in specific statblocks. </p><p></p><p>Just because there is a more general rule does not erase the existence of a more specific rule.</p><p></p><p></p><p></p><p>No. The rule states how it works, just as Darkvision states how it works, and is not a guideline.</p><p></p><p></p><p></p><p>Is proficiency in the PHB a guideline? No. Then this is not a guideline. Also, it does matter, since you tried to use the lie that it appeared first in the DMG to discredit the MM rules.</p><p></p><p></p><p></p><p>The rules for how a recharge mechanic work are not a suggestion just because you can homebrew them. </p><p></p><p>And the rules for how Rogue Sneak attack works isn't required for running the game either. They are still rules. There is no catch-22, you are simply declaring anything you feel like you can change as a guideline, when the truth is all the rules would therefore be guidelines.</p><p></p><p></p><p></p><p>I do not need to know what an Iso-flux generator is to see one. That is why the question "what is that?" exists. If you want counterspell to be something only trained characters can attempt after a skill check to ID a spell being cast, feel free. RAW it doesn't work that way.</p><p></p><p></p><p></p><p>It doesn't provide perfect knowledge of all spellcasting within 60 ft. That knowledge would include spellcasting you can't see. </p><p></p><p>Counterspell allows you to counter any spellcasting within 60ft that you can see. That does not require perfect knowledge.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9214409, member: 6801228"] If you need to frame it like you are teaching me (as though that isn't patronizing) then knock yourself out. So what proficiency covers recognizing these languages, since it requires training? Does getting a single spell mean you can now recognize every single spell ever cast by anyone? Since warlocks and sorcerers aren't trained are they fooled by this language? How do I use a spell to transform to look like someone's granny if there is no word in this new language you have made up that means granny? You may assume that a DM would apply that rule, but it is not default included. And, as you state, a 3 INT wizard has no restrictions on counterspelling or recognizing spellcasting... which means your above requirement of needing training to recognize mystical words of creation is immediately false. You are free to declare "but that is stupid" however, that does not change the rules. The rule states you nerd to see the creature casting the spell. It does not state you need to know it is casting a spell. You are still wrong. Yes, general speed ruled are in the PHB, but burrow has specific rules. They are not guidelines, because they are overwritten by more specific burrowing rules in specific statblocks. Just because there is a more general rule does not erase the existence of a more specific rule. No. The rule states how it works, just as Darkvision states how it works, and is not a guideline. Is proficiency in the PHB a guideline? No. Then this is not a guideline. Also, it does matter, since you tried to use the lie that it appeared first in the DMG to discredit the MM rules. The rules for how a recharge mechanic work are not a suggestion just because you can homebrew them. And the rules for how Rogue Sneak attack works isn't required for running the game either. They are still rules. There is no catch-22, you are simply declaring anything you feel like you can change as a guideline, when the truth is all the rules would therefore be guidelines. I do not need to know what an Iso-flux generator is to see one. That is why the question "what is that?" exists. If you want counterspell to be something only trained characters can attempt after a skill check to ID a spell being cast, feel free. RAW it doesn't work that way. It doesn't provide perfect knowledge of all spellcasting within 60 ft. That knowledge would include spellcasting you can't see. Counterspell allows you to counter any spellcasting within 60ft that you can see. That does not require perfect knowledge. [/QUOTE]
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