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General Tabletop Discussion
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Playtest 8 Spell Discussion
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<blockquote data-quote="Chaosmancer" data-source="post: 9214534" data-attributes="member: 6801228"><p>I remember liking the majority of the changes to the smite spells. Some of them I would have buffed a little here or there, but in general they were good.</p><p></p><p></p><p></p><p>Scribe Spell was fine, it filled a lore gap for me personally. Memorize spell basically still exists and that flabbergasts me. Create and Modify spell... I understand the cool factor, but they would have shattered the game play into pieces, so I can't be sad they are gone.</p><p></p><p></p><p></p><p>I liked the changes to Eldritch Blast, and the Pact's becoming spells. Pact Familiar in particular was very nice. Arcane Eruption is a very good spell, and I appreciate the change to Chaos Bolt even if it could go further. Sorcerous Burst is a great addition to Sorcerers. Vitality and Incarnate were both bad, and I'm not sad to see them go, excepting that better and functional versions would have been appreciated. I never liked the change to hex, except when they went back to Pact magic when it was fine, and then they removed it again.</p><p></p><p></p><p></p><p>I don't like the change to Hunter's Mark. I like the change to Divine Smite. Elementalism is annoyingly nothing. The Conjure Spells were made a little better, but they probably could have gone further.</p><p></p><p></p><p></p><p>Counterspell and Jump were good changes. I liked the Find Familiar and Find Steed as statblocks, but they needed some touch ups. Barkskin was an interesting change, though the overlap with Heroism was unfortunate. The Power Words were excellent changes. I think I remember Kill doing damage, which was MASSIVELY needed.</p><p></p><p></p><p></p><p>I like all of the cantrip changes.</p><p></p><p></p><p></p><p>The healing buffs are great. The new Fount and Starry wisp are fine spells (We'd had a homebrewed version of starry wisp for years now. Power Word Fortify is insanse. </p><p></p><p>The Conjure Spells... don't excite me. Most of them are just Spirit Guardians with minor changes. I wish they would have done more interesting things with them.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9214534, member: 6801228"] I remember liking the majority of the changes to the smite spells. Some of them I would have buffed a little here or there, but in general they were good. Scribe Spell was fine, it filled a lore gap for me personally. Memorize spell basically still exists and that flabbergasts me. Create and Modify spell... I understand the cool factor, but they would have shattered the game play into pieces, so I can't be sad they are gone. I liked the changes to Eldritch Blast, and the Pact's becoming spells. Pact Familiar in particular was very nice. Arcane Eruption is a very good spell, and I appreciate the change to Chaos Bolt even if it could go further. Sorcerous Burst is a great addition to Sorcerers. Vitality and Incarnate were both bad, and I'm not sad to see them go, excepting that better and functional versions would have been appreciated. I never liked the change to hex, except when they went back to Pact magic when it was fine, and then they removed it again. I don't like the change to Hunter's Mark. I like the change to Divine Smite. Elementalism is annoyingly nothing. The Conjure Spells were made a little better, but they probably could have gone further. Counterspell and Jump were good changes. I liked the Find Familiar and Find Steed as statblocks, but they needed some touch ups. Barkskin was an interesting change, though the overlap with Heroism was unfortunate. The Power Words were excellent changes. I think I remember Kill doing damage, which was MASSIVELY needed. I like all of the cantrip changes. The healing buffs are great. The new Fount and Starry wisp are fine spells (We'd had a homebrewed version of starry wisp for years now. Power Word Fortify is insanse. The Conjure Spells... don't excite me. Most of them are just Spirit Guardians with minor changes. I wish they would have done more interesting things with them. [/QUOTE]
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