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<blockquote data-quote="Mirrorrorrim" data-source="post: 9178545" data-attributes="member: 7040132"><p>Spells names don't always literally describe the effect. The Shield spell does not function as a shield item. Friends doesn't make people your real friends. It comes with the territory of using older familiar naming conventions.</p><p></p><p>No version of True Strike ever unerringly "struck true," not even in 3E, so I'm curious how that is valid argument. The spell has always just made an attack more accurate (at varying degrees, but have been depicted differently with every incarnation). It is perfectly fine to depict it as a magically enhanced weapon strike that uses your spellcasting modifier over your weaker physical stats to portray the insightful aspect of the divination. The Radiant aspect is optional.</p><p></p><p>If the spell designs went into descriptive flavor more, rather than leave the flavor to the caster, the current True Strike might be well-described as causing your eyes and your weapon to both glow with a matching, linked, astral radiance, giving you insight into your immediate attack, with a power equaling your own personal mastery over magic (spellcasting ability). You can also choose for that astral radiance to flash and be the source of harm if you so wish.</p><p></p><p>I think it is arguable that this version of True Strike is more usable than any version that came before, because previous versions always required 2 actions to attempt, and even then, it was never truly unerringly "true."</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9178545, member: 7040132"] Spells names don't always literally describe the effect. The Shield spell does not function as a shield item. Friends doesn't make people your real friends. It comes with the territory of using older familiar naming conventions. No version of True Strike ever unerringly "struck true," not even in 3E, so I'm curious how that is valid argument. The spell has always just made an attack more accurate (at varying degrees, but have been depicted differently with every incarnation). It is perfectly fine to depict it as a magically enhanced weapon strike that uses your spellcasting modifier over your weaker physical stats to portray the insightful aspect of the divination. The Radiant aspect is optional. If the spell designs went into descriptive flavor more, rather than leave the flavor to the caster, the current True Strike might be well-described as causing your eyes and your weapon to both glow with a matching, linked, astral radiance, giving you insight into your immediate attack, with a power equaling your own personal mastery over magic (spellcasting ability). You can also choose for that astral radiance to flash and be the source of harm if you so wish. I think it is arguable that this version of True Strike is more usable than any version that came before, because previous versions always required 2 actions to attempt, and even then, it was never truly unerringly "true." [/QUOTE]
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