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<blockquote data-quote="Dausuul" data-source="post: 9180671" data-attributes="member: 58197"><p>On the survey... I was pretty harsh on the Bastion system. I did try to make clear that I support the idea of a stronghold mechanic, but I really don't like this implementation of it. It's way too fiddly and also way too focused on having everything feed back into your adventuring power. IMO, strongholds should be an <em>additional</em> way to exercise power in the world, a way to influence things without having to go personally smite somebody. This is the kind of thing players and DMs often have a little trouble translating into reality -- it's easy to get stuck in the mental "box" of the core rules, which are relentlessly focused on old-school quests and dungeon crawls -- and it would be super helpful to have some light mechanical support to get people over that hump. But it seems like the folks who designed the Bastion system were themselves stuck in that box.</p><p></p><p>(Or else my preferences are an outlier and most players don't even want to leave the box, in which case I expect other folks' survey responses will drown out mine and I'll just have to accept that the Bastion system is not for me.)</p><p></p><p>The cantrips I was generally positive on, with a couple of minor exceptions. I do find the behavior of the weapon cantrips (<em>shillelagh</em> and <em>true strike</em>) converting the damage type to be odd, particularly given the types chosen. Force for <em>shillelagh </em>I can sorta see, but radiant for <em>true strike</em>?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9180671, member: 58197"] On the survey... I was pretty harsh on the Bastion system. I did try to make clear that I support the idea of a stronghold mechanic, but I really don't like this implementation of it. It's way too fiddly and also way too focused on having everything feed back into your adventuring power. IMO, strongholds should be an [I]additional[/I] way to exercise power in the world, a way to influence things without having to go personally smite somebody. This is the kind of thing players and DMs often have a little trouble translating into reality -- it's easy to get stuck in the mental "box" of the core rules, which are relentlessly focused on old-school quests and dungeon crawls -- and it would be super helpful to have some light mechanical support to get people over that hump. But it seems like the folks who designed the Bastion system were themselves stuck in that box. (Or else my preferences are an outlier and most players don't even want to leave the box, in which case I expect other folks' survey responses will drown out mine and I'll just have to accept that the Bastion system is not for me.) The cantrips I was generally positive on, with a couple of minor exceptions. I do find the behavior of the weapon cantrips ([I]shillelagh[/I] and [I]true strike[/I]) converting the damage type to be odd, particularly given the types chosen. Force for [I]shillelagh [/I]I can sorta see, but radiant for [I]true strike[/I]? [/QUOTE]
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