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<blockquote data-quote="Mirrorrorrim" data-source="post: 9180688" data-attributes="member: 7040132"><p>While I am fine with the current UA version, I'll play designer too. The above seems a little fiddly and hard to word properly. What does "cannot be increased" mean? Do bonuses from Ability score modifier or feat bonuses work? Also, the difference between full and max damage might be confusing. How about the following?</p><p></p><p>True Strike - 1 Action</p><p>Make a weapon attack with a weapon you are proficient with, but do not make an attack roll. The attack automatically hits, though it can never be a critical hit. You deal damage normally.</p><p>Level 5: Apply your spellcasting ability modifier to the damage of the attack (on top of the modifier you already get.)</p><p>Level 11: Do not roll the damage dice for the weapon itself, rather it is maximized. This does not apply to any other additional damage dice tied to the attack.</p><p>Level 17: You may make a second weapon attack as part of this spell.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9180688, member: 7040132"] While I am fine with the current UA version, I'll play designer too. The above seems a little fiddly and hard to word properly. What does "cannot be increased" mean? Do bonuses from Ability score modifier or feat bonuses work? Also, the difference between full and max damage might be confusing. How about the following? True Strike - 1 Action Make a weapon attack with a weapon you are proficient with, but do not make an attack roll. The attack automatically hits, though it can never be a critical hit. You deal damage normally. Level 5: Apply your spellcasting ability modifier to the damage of the attack (on top of the modifier you already get.) Level 11: Do not roll the damage dice for the weapon itself, rather it is maximized. This does not apply to any other additional damage dice tied to the attack. Level 17: You may make a second weapon attack as part of this spell. [/QUOTE]
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