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<blockquote data-quote="tetrasodium" data-source="post: 9184008" data-attributes="member: 93670"><p>That's the problem. The gm's needs in such a system are a distant secondary or even tertiary footnote of a half thought in them yet they are roughly 20 pages of content destined for the <strong>D</strong>MG.</p><p></p><p></p><p>I've used 5e's terrible rules for lifestyle expenses before & they are fail be design due to being written pretty exclusively for the lowest levels of play. These bastions don't even attempt to address the missing component that made 2e living expenses work while those of 5e fall uselessly flat... namely the fact that d&D's player economy is a farce that scales exponentially or maybe even logarithmically with PC levels for many <strong>good</strong> gameplay reasons. There are a lot of good reasons for that scaling and trying to make the "economy" work naturally <em>creates</em> more problems than it solves, but lifestyle expenses too need to scale with PC level as they did in the past for them to work.</p><p></p><p>Having a subsystem supplied to the DM in the <strong>D</strong>MG does not help with "we are using this" if the tool has been deliberately poisoned by not even considering the gm's needs in such a tool. It doesn't help because the DM needs to start by making a bunch of nerfs before they can even start adding in what they need</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9184008, member: 93670"] That's the problem. The gm's needs in such a system are a distant secondary or even tertiary footnote of a half thought in them yet they are roughly 20 pages of content destined for the [B]D[/B]MG. I've used 5e's terrible rules for lifestyle expenses before & they are fail be design due to being written pretty exclusively for the lowest levels of play. These bastions don't even attempt to address the missing component that made 2e living expenses work while those of 5e fall uselessly flat... namely the fact that d&D's player economy is a farce that scales exponentially or maybe even logarithmically with PC levels for many [B]good[/B] gameplay reasons. There are a lot of good reasons for that scaling and trying to make the "economy" work naturally [I]creates[/I] more problems than it solves, but lifestyle expenses too need to scale with PC level as they did in the past for them to work. Having a subsystem supplied to the DM in the [B]D[/B]MG does not help with "we are using this" if the tool has been deliberately poisoned by not even considering the gm's needs in such a tool. It doesn't help because the DM needs to start by making a bunch of nerfs before they can even start adding in what they need [/QUOTE]
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