Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Playtest: Adventurer's Vault 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 4582916" data-attributes="member: 12037"><p>Ironheart Tattoo is listed as both a level 18 and 28 item and a level 16 and 26 level item, same thing with the strongheart tattoo, the tattoo of vengeance (similar problem), and the tattoo of the wolverine (similar problem).</p><p></p><p>The items are out of order. Either they should be in alphabetical order or ordered by level or something, but they appear to be ordered by what they do. It helps read through them, but it isn't good for looking them up. Hopefully this is just for the playtest (as I assume the drawings are).</p><p></p><p>Demonskin Tattoo looks way too good! Level 3 for variable resist 5 when I spend an AP? Yes please! Way too good, IMO.</p><p></p><p>Fleet Hero Tattoo looks too weak. Level 8 for +1 to speed for one round when you use an AP? A lot of the time it will be useless as you will want to move <em>before</em> spending the action point. And even if that weren't the case, it still looks weak.</p><p></p><p>What's with the "non-minion" clause in the when critically hit powers? Is it really too powerful to allow these things on minion criticals? I know that minions do static damage, so there's no real effect on a minion crit, but it seems strange. I dunno, I'm kind of indifferent to it (seeing as how when I DM, I just ignore minion crits because of the damage thing), but it looks weird to read.</p><p></p><p>I've been working on some magic items that have effects on first bloodied in an encounter, and I'm convinced that it is far better to have Power (Encounter): Immediate reaction, when bloodied than as a Property activated when first bloodied. The Encounter power just seems cleaner and more prone to thinking about it. Properties, I think, should be reserved for more "always on" abilities. Treat it for what it is: a power activated once an encounter on a condition, not a property!</p><p></p><p>I hate the orbs. Bad idea, as far as I'm concerned. It looks clunky and difficult to manage in play, too complicated with the close burst 2 size, effectively making the DM run two combats simultaneously, splitting the designed encounter to who knows what, and bypassing any hindrances of the terrain they are fighting on. As a glorified Cone of Silence, with a long "casting time," and only taking willing creatures, I would like it. Of course, that's a totally differnt purpose item.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4582916, member: 12037"] Ironheart Tattoo is listed as both a level 18 and 28 item and a level 16 and 26 level item, same thing with the strongheart tattoo, the tattoo of vengeance (similar problem), and the tattoo of the wolverine (similar problem). The items are out of order. Either they should be in alphabetical order or ordered by level or something, but they appear to be ordered by what they do. It helps read through them, but it isn't good for looking them up. Hopefully this is just for the playtest (as I assume the drawings are). Demonskin Tattoo looks way too good! Level 3 for variable resist 5 when I spend an AP? Yes please! Way too good, IMO. Fleet Hero Tattoo looks too weak. Level 8 for +1 to speed for one round when you use an AP? A lot of the time it will be useless as you will want to move [i]before[/i] spending the action point. And even if that weren't the case, it still looks weak. What's with the "non-minion" clause in the when critically hit powers? Is it really too powerful to allow these things on minion criticals? I know that minions do static damage, so there's no real effect on a minion crit, but it seems strange. I dunno, I'm kind of indifferent to it (seeing as how when I DM, I just ignore minion crits because of the damage thing), but it looks weird to read. I've been working on some magic items that have effects on first bloodied in an encounter, and I'm convinced that it is far better to have Power (Encounter): Immediate reaction, when bloodied than as a Property activated when first bloodied. The Encounter power just seems cleaner and more prone to thinking about it. Properties, I think, should be reserved for more "always on" abilities. Treat it for what it is: a power activated once an encounter on a condition, not a property! I hate the orbs. Bad idea, as far as I'm concerned. It looks clunky and difficult to manage in play, too complicated with the close burst 2 size, effectively making the DM run two combats simultaneously, splitting the designed encounter to who knows what, and bypassing any hindrances of the terrain they are fighting on. As a glorified Cone of Silence, with a long "casting time," and only taking willing creatures, I would like it. Of course, that's a totally differnt purpose item. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playtest: Adventurer's Vault 2
Top