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Playtest Campaign: Second Session TPK
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<blockquote data-quote="Raunalyn" data-source="post: 6073537" data-attributes="member: 72670"><p>I enjoy reading these playtests and how they're going. I got to play in my first playtest with the new packet yesterday; I played the fighter.</p><p></p><p>I was genuinely surprised at how much FUN the fighter was to play. You have an interesting tactical choice each round, fight aggressively or defensively, and it's really interesting how that plays out with the rules. </p><p></p><p>At one point we fought a ghoul. The ghoul did the standard claw-bite to me. It missed the bite, but critted me with the claw. Fortunately, he only did about 10 points of damage total. So, I parried, using both the MDD and the skill die...and rolled 10. So, not only did the crit do no damage, it also didn't inflice the paralysis. The rest of the party and I laughed heartily at the DM's misfortune.</p><p></p><p>The monk seems a little over-powered to me, though. The rogue feels like he's getting close to being correct. The fighter definitely feels about right, so I am a little concerned about the future changes they will be making to MDD...we'll see how it pans out.</p><p></p><p>Thanks for writing these up...great read!</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 6073537, member: 72670"] I enjoy reading these playtests and how they're going. I got to play in my first playtest with the new packet yesterday; I played the fighter. I was genuinely surprised at how much FUN the fighter was to play. You have an interesting tactical choice each round, fight aggressively or defensively, and it's really interesting how that plays out with the rules. At one point we fought a ghoul. The ghoul did the standard claw-bite to me. It missed the bite, but critted me with the claw. Fortunately, he only did about 10 points of damage total. So, I parried, using both the MDD and the skill die...and rolled 10. So, not only did the crit do no damage, it also didn't inflice the paralysis. The rest of the party and I laughed heartily at the DM's misfortune. The monk seems a little over-powered to me, though. The rogue feels like he's getting close to being correct. The fighter definitely feels about right, so I am a little concerned about the future changes they will be making to MDD...we'll see how it pans out. Thanks for writing these up...great read! [/QUOTE]
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Playtest Campaign: Second Session TPK
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