Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Playtest/critique a "defend the base" skill challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 5546731" data-attributes="member: 43019"><p>Feels odd to add time delay no matter what, and potentially more easily missed by the DM to the PCs detriment (notice too late that 2/5/8 isn't when they actually come in)</p><p></p><p>Maybe </p><p>Arrive in round 5, 8, 11, and subtract half the number of failed stealth checks (minimum 1 unless no one failed). Not sure it's much better, but figured I'd mention.</p><p>Or even if stick to as it is now, 3/6/9, and add 2/1/0 instead, would make a worst case mistake equal to the heightened alert level.</p><p></p><p>Use of DC 18 very mathematically planned? Wonderingly mostly because the Hard DC would be 19, Moderate 12, and you use both of those DCs for Stealth/Perception checks later.</p><p></p><p>I'd pick a different word than "Attack" for character action, just cause it implies rolling to attack, which doesn't actually happen. One alternate idea might be to require a successful roll for attack to work, and on a fail they take damage... with encounters and dailies doing more. Though as a warning there are certain character types where the encounter/daily divide works a bit oddly (PH3 Psionics and some Essentials, notably). But, I can see where you might find that troubling to get too precise. </p><p></p><p>Set Ward - so if a Cleric (Religion) or Druid (Primal) want to do this, it uses Arcana? Also, I think restricting it to ritual casters is fine, rather than generically any non-martial. A goliath barbarian setting wards, but not an eladrin warlord? Eh.</p><p></p><p>It feels like it could be a little easy for someone to be suddenly dropped by 3+ FR (as sensible as it is, of course), and fighting back will not necessarily help (very likely to take as much damage as they prevent). A lot will depend on how hard it actually is to move around when needed I think... ie, if a PC is still dealing with 1 FR from wave 1 or 2 Outside the Lighthouse when 10-16 FR show up for wave 2 or 3... do they need to make a Stealth 12 to get back into the Lightouse? (he's moving through his own location, which has an enemy in it)</p><p></p><p>This is coming out this month, yes?</p></blockquote><p></p>
[QUOTE="keterys, post: 5546731, member: 43019"] Feels odd to add time delay no matter what, and potentially more easily missed by the DM to the PCs detriment (notice too late that 2/5/8 isn't when they actually come in) Maybe Arrive in round 5, 8, 11, and subtract half the number of failed stealth checks (minimum 1 unless no one failed). Not sure it's much better, but figured I'd mention. Or even if stick to as it is now, 3/6/9, and add 2/1/0 instead, would make a worst case mistake equal to the heightened alert level. Use of DC 18 very mathematically planned? Wonderingly mostly because the Hard DC would be 19, Moderate 12, and you use both of those DCs for Stealth/Perception checks later. I'd pick a different word than "Attack" for character action, just cause it implies rolling to attack, which doesn't actually happen. One alternate idea might be to require a successful roll for attack to work, and on a fail they take damage... with encounters and dailies doing more. Though as a warning there are certain character types where the encounter/daily divide works a bit oddly (PH3 Psionics and some Essentials, notably). But, I can see where you might find that troubling to get too precise. Set Ward - so if a Cleric (Religion) or Druid (Primal) want to do this, it uses Arcana? Also, I think restricting it to ritual casters is fine, rather than generically any non-martial. A goliath barbarian setting wards, but not an eladrin warlord? Eh. It feels like it could be a little easy for someone to be suddenly dropped by 3+ FR (as sensible as it is, of course), and fighting back will not necessarily help (very likely to take as much damage as they prevent). A lot will depend on how hard it actually is to move around when needed I think... ie, if a PC is still dealing with 1 FR from wave 1 or 2 Outside the Lighthouse when 10-16 FR show up for wave 2 or 3... do they need to make a Stealth 12 to get back into the Lightouse? (he's moving through his own location, which has an enemy in it) This is coming out this month, yes? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Playtest/critique a "defend the base" skill challenge
Top