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<blockquote data-quote="tetrasodium" data-source="post: 8970257" data-attributes="member: 93670"><p>In the video a couple days ago crawford mentioned something that made me think about wotc designing each class feature in isolation rather than as a sum of their parts. He got asked something like why tiny form was so high in level & mentioned how it was because as a tiny creature you still have all of the wildshape stuff <em>and</em> the benefits of size tiny. The way he described it though only really worked if you use the old wildshape to have a tiny bear or whatever. With the new wildshape it's the druid's base HP, an AC that's probably no better than the base druid & quite possibly less than a freshly minted level one paladin's AC. Under that new wildshape the justification described for such a high level on tiny form starts breaking down pretty badly.</p><p></p><p>That's important because so much of casters in 5e (druid <em>especially</em>) feels like every individual piece was designed to counter a 3.x problem in isolation(often theoretical white room thought experiment level problems)In aggregate those things amount to much more than the sum of their parts & create new problems that actually manifest in play without the need for theoretical whiteroom thought experiments.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8970257, member: 93670"] In the video a couple days ago crawford mentioned something that made me think about wotc designing each class feature in isolation rather than as a sum of their parts. He got asked something like why tiny form was so high in level & mentioned how it was because as a tiny creature you still have all of the wildshape stuff [I]and[/I] the benefits of size tiny. The way he described it though only really worked if you use the old wildshape to have a tiny bear or whatever. With the new wildshape it's the druid's base HP, an AC that's probably no better than the base druid & quite possibly less than a freshly minted level one paladin's AC. Under that new wildshape the justification described for such a high level on tiny form starts breaking down pretty badly. That's important because so much of casters in 5e (druid [I]especially[/I]) feels like every individual piece was designed to counter a 3.x problem in isolation(often theoretical white room thought experiment level problems)In aggregate those things amount to much more than the sum of their parts & create new problems that actually manifest in play without the need for theoretical whiteroom thought experiments. [/QUOTE]
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