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<blockquote data-quote="James Gasik" data-source="post: 8977031" data-attributes="member: 6877472"><p>If you play in AL, for example, most sessions will be something like 3 encounters and maybe one short rest.</p><p></p><p>I've played in home games where this is the norm, as the DM wants to have big setpiece battles that challenge the players, and doesn't want to bother with 6-8 encounters where some of those fights are "three orcs in a room".</p><p></p><p>I played a Paladin in AL during the Curse of Strahd season, and I just smote everything I could until I ran out of spell slots (after briefly trying to be a spellcaster and falling flat on my face thanks to failed concentration checks), figuring ending fights faster was the most effective use of my resources.</p><p></p><p>The New Paladin can't do that, but is, as you noted, forced to spread their power out more, which does limit them in shorter adventuring days. I'm not against this change, as I like the idea that Paladins might not be able to use all their slots smiting (and will thus have spells to use outside of combat), but it does reinforce a balance model that has proven to be undesired by many groups.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8977031, member: 6877472"] If you play in AL, for example, most sessions will be something like 3 encounters and maybe one short rest. I've played in home games where this is the norm, as the DM wants to have big setpiece battles that challenge the players, and doesn't want to bother with 6-8 encounters where some of those fights are "three orcs in a room". I played a Paladin in AL during the Curse of Strahd season, and I just smote everything I could until I ran out of spell slots (after briefly trying to be a spellcaster and falling flat on my face thanks to failed concentration checks), figuring ending fights faster was the most effective use of my resources. The New Paladin can't do that, but is, as you noted, forced to spread their power out more, which does limit them in shorter adventuring days. I'm not against this change, as I like the idea that Paladins might not be able to use all their slots smiting (and will thus have spells to use outside of combat), but it does reinforce a balance model that has proven to be undesired by many groups. [/QUOTE]
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