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<blockquote data-quote="tetrasodium" data-source="post: 8979972" data-attributes="member: 93670"><p>Agreed but it's not just "everyone"... Even wotc's own adventures fail to even approach the unreasonable 6to 8 encounter day horizon.. The reasons for that makes the 6to 8 expectations built in even worse. People don't ignore it because they are aiming for a different feel or whatever. They ignore it because that kind of mind numbing slog makes the grindiest gdindfests look positively sedate. <em>Any</em> amount of testing should have revealed that you simply can't fit that many encounters in a session unless the players are like level one (or close). It also would have revealed that the gm is not only powerless to enforce the baseline expectation but faced with player facing design elements that make doing so a losing battle.</p><p></p><p>I one d&d needs to do much better at empowering the gm to manage pacing of adventuring days while ditching the 6to 8 encounter expectations in favor of pcs with resource pools fitting how people actually play.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8979972, member: 93670"] Agreed but it's not just "everyone"... Even wotc's own adventures fail to even approach the unreasonable 6to 8 encounter day horizon.. The reasons for that makes the 6to 8 expectations built in even worse. People don't ignore it because they are aiming for a different feel or whatever. They ignore it because that kind of mind numbing slog makes the grindiest gdindfests look positively sedate. [I]Any[/I] amount of testing should have revealed that you simply can't fit that many encounters in a session unless the players are like level one (or close). It also would have revealed that the gm is not only powerless to enforce the baseline expectation but faced with player facing design elements that make doing so a losing battle. I one d&d needs to do much better at empowering the gm to manage pacing of adventuring days while ditching the 6to 8 encounter expectations in favor of pcs with resource pools fitting how people actually play. [/QUOTE]
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