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<blockquote data-quote="Parmandur" data-source="post: 8980123" data-attributes="member: 6780330"><p>I mean, I can thinknof severally off ofnthe top of my head (Princes of the Apocalypse, Storm King's Thunder, etc, etc). Not that everything is, but there are a number of big honkijgn Dungeons that can go there. Note that is the maximum point for resource duress...and a big part of the game is uncertainty about future resource needs in the day, so a given table should be playing like they could hit that maximum any given day. And if they don't, then the game works because it's on easy mode: resource use will get silly if it is never pushed to the brink, but it doesn't need to be pushed every time, either. If the game was balanced around 1-3 Encounters, then larger Dungeon scenarios become untenable, whereas balanced around 5-8 shorter scenarios work fine, if a bit easy.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 8980123, member: 6780330"] I mean, I can thinknof severally off ofnthe top of my head (Princes of the Apocalypse, Storm King's Thunder, etc, etc). Not that everything is, but there are a number of big honkijgn Dungeons that can go there. Note that is the maximum point for resource duress...and a big part of the game is uncertainty about future resource needs in the day, so a given table should be playing like they could hit that maximum any given day. And if they don't, then the game works because it's on easy mode: resource use will get silly if it is never pushed to the brink, but it doesn't need to be pushed every time, either. If the game was balanced around 1-3 Encounters, then larger Dungeon scenarios become untenable, whereas balanced around 5-8 shorter scenarios work fine, if a bit easy. [/QUOTE]
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