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<blockquote data-quote="Gargoyle" data-source="post: 5936619" data-attributes="member: 529"><p>My kids were at my mom's, but a friend of mine came by and he and my wife played. They chose the fighter and the human cleric, and I had them play them at 3rd level. I decided against letting them play multiple characters this time.</p><p></p><p>They chose the goblin caves. I thought it was going to be a very quick TPK. The dwarven fighter took a lot of damage in the first round, but the cleric healed him up and his luck turned for the better, and he slaughtered many goblins. They made it to the guard room with the secret door, and with a well placed <em>sunburst </em>the cleric of Pelor turned the tide and they finished off the remaining goblin guards. </p><p></p><p>Then things got interesting. My friend is an old school player and the fighter got worried about reinforcements. He started arranging the goblin bodies in various positions to make it look like they got upset over a dice game and killed each other, to disguise the fact that they were being assaulted. Nice idea, but it took a little time to "reassemble" the goblin bodies he just hacked apart. The human cleric decided to scout the corridor ahead with her torch. </p><p></p><p>I figured this was a bad idea, but they made the dice rolls to pull it off. The fighter made a pretty convincing scene with a good Intelligence check, and the cleric made some great Dexterity checks so she was not heard, and didn't go so far that light from her torch was seen by the dozens of goblins in the next room. </p><p></p><p>However, I decided there was a chance the ogre next door heard the commotion and would get curious, and sure enough, he made a Wisdom check and decided to investigate while the cleric was still scouting. The dwarf fighter won the Dexterity vs Wisdom contest to hide when he heard the sound of the heavy secret door opening, and the puzzled ogre pushed the rock secret door aside and investigated the scene and completely bought the charade. Realizing that he was in trouble without the cleric there, the dwarf stayed hidden.</p><p></p><p>Concerned that his source of gold had killed itself off the ogre started bellowing down the corridors, and seeing the human cleric, began crawling down the corridor after her (I had been describing the corridors as maybe five or six feet high) Realizing their peril, the dwarf fighter jumped out from behind the table and hacked the ogre in the ass, while the cleric zapped him with <em>radiant lance</em>. Unable to swing his club in the cramped corridor, he grabbed the cleric. Unsure of grappling rules, I did a Strength attack and hit and ruled that she would take 1d4 + Str mod and was immobilized until she made a Strength or Dexterity contest against his Strength. I probably should have just had her make a saving throw to avoid being immobilized. But it worked out ok, for a scary round she was being crushed by the ogre, then wriggled out.</p><p></p><p>Disadvantaged on his attacks in the corridor and completely puzzled about why his big butt hurt, the ogre took another hit then crawled out to fight the dwarf in the room where he could swing his club. Meanwhile, goblins were sneaking up the corridor at the edge of the cleric's torchlight, hoping to murder the cleric. But she saw them, and dispatched them with <em>channel radiance</em>, and frightened the rest of the light fearing goblins back to their den.</p><p></p><p>The fighter meanwhile was backing into the ogre cave, and winning the fight. The cleric ran out to help, and they slew the ogre. Realizing that the entire goblin cave would come down on them, they entered the ogre cave and slid the rock back into place with a good Strength check. </p><p></p><p>They set some simple alarm type traps at the entrance to the cave, figured they'd hear it if the goblins tried to open the secret door, and took a long rest in the cave to recover their injuries and spells, and then decided to return by way of the secret door. They didn't realize the goblins knew about the door and had laid an ambush.</p><p></p><p>Arrows and maces flew, and the dwarf fighter went down on round one after taking down a couple of goblins with cleave. <em>Sunburst </em>saved the day, as the surviving goblins again retreated from the light of Pelor. Rather than retreat, the intrepid player characters decided to press their advantage, only to run into another ambush in the common room, with a dozen goblins. They won initiative however, and the cleric held up her torch and holy symbol and bravely ordered the goblins to surrender the lost heir . Charisma contest vs Wisdom was wildly successful.</p><p></p><p>The goblin king was in the room this time, and ordered his minions to not attack (even though they already clearly were terrified and had no intention of attacking the cleric). He explained that they had already given the kidnapped heir to the "Chaos Priests" and that he was in the high caves. He explained that they didn't hurt him, and despite his fear for the cleric took the opportunity to make a number of rude comments about dwarves. </p><p></p><p>The dwarven fighter had enough of the insults and finally attacked. Very foolish, but completely in character. I thought things were looking grim, but the cleric cast <em>shield of faith</em> on the dwarf, and due to the goblins attacking only him with disadvantage (until the king ordered them to attack the cleric too), and with some good rolls, they took down the surprisingly tough goblin king, and again the cleric ordered the remaining goblins to surrender, which they promptly did. The goblin king's assistant, who spoke some broken common, pleaded with them for their lives and profusely apologized to the dwarf for the terrible behavior of their previous king, and realizing their precarious position (there were still a dozen goblins) the fighter agreed to do so.</p><p></p><p>All in all, it was a very fun, exciting adventure.</p><p></p><p>As they left, the sly goblin picked up the bloody crown of broken pottery the king had been wearing and put it on his head.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 5936619, member: 529"] My kids were at my mom's, but a friend of mine came by and he and my wife played. They chose the fighter and the human cleric, and I had them play them at 3rd level. I decided against letting them play multiple characters this time. They chose the goblin caves. I thought it was going to be a very quick TPK. The dwarven fighter took a lot of damage in the first round, but the cleric healed him up and his luck turned for the better, and he slaughtered many goblins. They made it to the guard room with the secret door, and with a well placed [I]sunburst [/I]the cleric of Pelor turned the tide and they finished off the remaining goblin guards. Then things got interesting. My friend is an old school player and the fighter got worried about reinforcements. He started arranging the goblin bodies in various positions to make it look like they got upset over a dice game and killed each other, to disguise the fact that they were being assaulted. Nice idea, but it took a little time to "reassemble" the goblin bodies he just hacked apart. The human cleric decided to scout the corridor ahead with her torch. I figured this was a bad idea, but they made the dice rolls to pull it off. The fighter made a pretty convincing scene with a good Intelligence check, and the cleric made some great Dexterity checks so she was not heard, and didn't go so far that light from her torch was seen by the dozens of goblins in the next room. However, I decided there was a chance the ogre next door heard the commotion and would get curious, and sure enough, he made a Wisdom check and decided to investigate while the cleric was still scouting. The dwarf fighter won the Dexterity vs Wisdom contest to hide when he heard the sound of the heavy secret door opening, and the puzzled ogre pushed the rock secret door aside and investigated the scene and completely bought the charade. Realizing that he was in trouble without the cleric there, the dwarf stayed hidden. Concerned that his source of gold had killed itself off the ogre started bellowing down the corridors, and seeing the human cleric, began crawling down the corridor after her (I had been describing the corridors as maybe five or six feet high) Realizing their peril, the dwarf fighter jumped out from behind the table and hacked the ogre in the ass, while the cleric zapped him with [I]radiant lance[/I]. Unable to swing his club in the cramped corridor, he grabbed the cleric. Unsure of grappling rules, I did a Strength attack and hit and ruled that she would take 1d4 + Str mod and was immobilized until she made a Strength or Dexterity contest against his Strength. I probably should have just had her make a saving throw to avoid being immobilized. But it worked out ok, for a scary round she was being crushed by the ogre, then wriggled out. Disadvantaged on his attacks in the corridor and completely puzzled about why his big butt hurt, the ogre took another hit then crawled out to fight the dwarf in the room where he could swing his club. Meanwhile, goblins were sneaking up the corridor at the edge of the cleric's torchlight, hoping to murder the cleric. But she saw them, and dispatched them with [I]channel radiance[/I], and frightened the rest of the light fearing goblins back to their den. The fighter meanwhile was backing into the ogre cave, and winning the fight. The cleric ran out to help, and they slew the ogre. Realizing that the entire goblin cave would come down on them, they entered the ogre cave and slid the rock back into place with a good Strength check. They set some simple alarm type traps at the entrance to the cave, figured they'd hear it if the goblins tried to open the secret door, and took a long rest in the cave to recover their injuries and spells, and then decided to return by way of the secret door. They didn't realize the goblins knew about the door and had laid an ambush. Arrows and maces flew, and the dwarf fighter went down on round one after taking down a couple of goblins with cleave. [I]Sunburst [/I]saved the day, as the surviving goblins again retreated from the light of Pelor. Rather than retreat, the intrepid player characters decided to press their advantage, only to run into another ambush in the common room, with a dozen goblins. They won initiative however, and the cleric held up her torch and holy symbol and bravely ordered the goblins to surrender the lost heir . Charisma contest vs Wisdom was wildly successful. The goblin king was in the room this time, and ordered his minions to not attack (even though they already clearly were terrified and had no intention of attacking the cleric). He explained that they had already given the kidnapped heir to the "Chaos Priests" and that he was in the high caves. He explained that they didn't hurt him, and despite his fear for the cleric took the opportunity to make a number of rude comments about dwarves. The dwarven fighter had enough of the insults and finally attacked. Very foolish, but completely in character. I thought things were looking grim, but the cleric cast [I]shield of faith[/I] on the dwarf, and due to the goblins attacking only him with disadvantage (until the king ordered them to attack the cleric too), and with some good rolls, they took down the surprisingly tough goblin king, and again the cleric ordered the remaining goblins to surrender, which they promptly did. The goblin king's assistant, who spoke some broken common, pleaded with them for their lives and profusely apologized to the dwarf for the terrible behavior of their previous king, and realizing their precarious position (there were still a dozen goblins) the fighter agreed to do so. All in all, it was a very fun, exciting adventure. As they left, the sly goblin picked up the bloody crown of broken pottery the king had been wearing and put it on his head. [/QUOTE]
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