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<blockquote data-quote="mlund" data-source="post: 6165973" data-attributes="member: 50304"><p>This impacted us as well. There was way too much of a "why bother,this was already reported by 'real' play testers who are 2 iterations ahead of us and we're just wasting our time with obsolete rule sets anyway" vibe going on.</p><p></p><p>Addititionally, almost all the emphasis has been on character generation, when the biggest innovations of the last 10 years of D&D (IMO) were the improved tools for adventure, monster, and encounter generation. You can have the best char-gen in the market and if you still have this awful of a bestiary you don't even have a second-rate hack-and slash dungeon crawler on your hands. There's no mechanical depth on the interaction side of things yet either.</p><p></p><p>So I've got obsolete numbers with bad monsters to crunch and a complete dearth of any other aspects of the game to touch on. That's not going to fly very far in terms of keeping interest with my friends and I.</p><p></p><p>Constructive suggestions:</p><p></p><p>1. Stop handing off defunct rules to public play testers. Some lag is Expected but this gets silly.</p><p></p><p>2. Pay more attention to monsters, traps, and interaction specifics. If these stink Char Gen isn't going to matter.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6165973, member: 50304"] This impacted us as well. There was way too much of a "why bother,this was already reported by 'real' play testers who are 2 iterations ahead of us and we're just wasting our time with obsolete rule sets anyway" vibe going on. Addititionally, almost all the emphasis has been on character generation, when the biggest innovations of the last 10 years of D&D (IMO) were the improved tools for adventure, monster, and encounter generation. You can have the best char-gen in the market and if you still have this awful of a bestiary you don't even have a second-rate hack-and slash dungeon crawler on your hands. There's no mechanical depth on the interaction side of things yet either. So I've got obsolete numbers with bad monsters to crunch and a complete dearth of any other aspects of the game to touch on. That's not going to fly very far in terms of keeping interest with my friends and I. Constructive suggestions: 1. Stop handing off defunct rules to public play testers. Some lag is Expected but this gets silly. 2. Pay more attention to monsters, traps, and interaction specifics. If these stink Char Gen isn't going to matter. - Marty Lund [/QUOTE]
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