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<blockquote data-quote="Iosue" data-source="post: 6166002" data-attributes="member: 6680772"><p>No edition warring necessary! A while back there was a <a href="http://www.enworld.org/forum/showthread.php?315671-Reply-if-you-love-4e/page8" target="_blank">thread</a> on what people liked about 4e. Here's what I wrote:</p><p>5e does this as well.</p><p></p><p>5e does this as well. And in fact, one of the things I really liked about 4e was marking, as well as the Knight's Battle Guardian/Defender Aura. With the latest packet, marking is back, and the Knight's Defender class feature also hearkens back to the Defender Aura.</p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span>This is baked into 5e as well, although in a slightly different manner than 4e.</p><p></p><p>5e will also have this with Apprentice Tier, Adventurer Tier, and Legacy Tier.</p><p></p><p><span style="color: #333333">While I've had this sense from the first packet pregens, the character classes in the latest packet strike me as particularly Essentials-like.</span></p><p></p><p>The essential structure of 4e encounter building is in 5e: XP budgeting to make balanced or unbalanced encounters/modify modules.</p><p></p><p>Now, I know there are some other features of 4e that are salient with other 4e fans, particularly those with bad experiences with 3e. There's the tight math, the AEDU system making sure people are essentially on the same page power level-wise, page 42, the ease of reskinning, keywords, a mode of play where powers give players narrative control, Pemertonian scene-framing, etc. I appreciate these features, but I don't require that they be present for my enjoyment. I enjoy 4e for the experience it gives me, but I'm not wedded to the specific mechanics. 5e gives me essentially the same experience, while also removing the things I <em>didn't</em> like about 4e; e.g., the long, involved, fiddly chargen, and sloggish combat in which enemy miniatures become Condition Christmas Trees.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6166002, member: 6680772"] No edition warring necessary! A while back there was a [URL="http://www.enworld.org/forum/showthread.php?315671-Reply-if-you-love-4e/page8"]thread[/URL] on what people liked about 4e. Here's what I wrote: 5e does this as well. [COLOR=#333333][/COLOR]5e does this as well. And in fact, one of the things I really liked about 4e was marking, as well as the Knight's Battle Guardian/Defender Aura. With the latest packet, marking is back, and the Knight's Defender class feature also hearkens back to the Defender Aura. [COLOR=#333333] [/COLOR]This is baked into 5e as well, although in a slightly different manner than 4e. [COLOR=#333333][/COLOR]5e will also have this with Apprentice Tier, Adventurer Tier, and Legacy Tier. [COLOR=#333333]While I've had this sense from the first packet pregens, the character classes in the latest packet strike me as particularly Essentials-like.[/COLOR] [COLOR=#333333][/COLOR]The essential structure of 4e encounter building is in 5e: XP budgeting to make balanced or unbalanced encounters/modify modules. Now, I know there are some other features of 4e that are salient with other 4e fans, particularly those with bad experiences with 3e. There's the tight math, the AEDU system making sure people are essentially on the same page power level-wise, page 42, the ease of reskinning, keywords, a mode of play where powers give players narrative control, Pemertonian scene-framing, etc. I appreciate these features, but I don't require that they be present for my enjoyment. I enjoy 4e for the experience it gives me, but I'm not wedded to the specific mechanics. 5e gives me essentially the same experience, while also removing the things I [I]didn't[/I] like about 4e; e.g., the long, involved, fiddly chargen, and sloggish combat in which enemy miniatures become Condition Christmas Trees. [/QUOTE]
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