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<blockquote data-quote="LucasC" data-source="post: 6284371" data-attributes="member: 6762606"><p>I'll have to check character sheets and then get back to you on the CHA question however I think most of them are entering play w/the starting CHA of their race. </p><p></p><p>Consider this track - </p><p></p><p></p><ul> <li data-xf-list-type="ul">Species: Ogron/Venetian/Spartan or Android (CHA 2 or 1)</li> <li data-xf-list-type="ul">Careers<ul> <li data-xf-list-type="ul">Navy Brat - +1 rep</li> <li data-xf-list-type="ul">Military academy</li> <li data-xf-list-type="ul">Assassin +1 rep</li> <li data-xf-list-type="ul">Assassin +1 rep</li> <li data-xf-list-type="ul">Infiltrator +1 rep</li> </ul></li> </ul><p></p><p>If you want to play a sneaky assassin-type character. That is a viable route through the careers. That pathway creates 4 different opportunities for you to gain a contact. However none of those careers offer an increase to CHA. The Android with a CHA of 1 is probably done in and the others are not well off. </p><p></p><p>Now, if you change up the starting race to human, borian or felan, you will end up with a different result. </p><p></p><p></p><p></p><p>This worked great. Actually we all forgot about it after we made the character sheet adjustments and it felt pretty much like we expected. The boost from AGI and RUNNING is a nice bonus too. </p><p></p><p></p><p></p><p>It definitely could use this. I figured at some point you would add it. In the meantime I'm keeping notes on the encounter XP totals and the PC advancement to use for my own guidelines. I can share this with you. </p><p></p><p>--</p><p></p><p>One more thing I forgot to mention. My group really likes the single-exploding die mechanic. No one has used any LUCK yet but that's at least partially due to the fluctuating combat difficulties. The lone exploding die comes into play regularly but doesn't seem to tilt things like it did when they all exploded.</p></blockquote><p></p>
[QUOTE="LucasC, post: 6284371, member: 6762606"] I'll have to check character sheets and then get back to you on the CHA question however I think most of them are entering play w/the starting CHA of their race. Consider this track - [LIST] [*]Species: Ogron/Venetian/Spartan or Android (CHA 2 or 1) [*]Careers [LIST] [*]Navy Brat - +1 rep [*]Military academy [*]Assassin +1 rep [*]Assassin +1 rep [*]Infiltrator +1 rep [/LIST] [/LIST] If you want to play a sneaky assassin-type character. That is a viable route through the careers. That pathway creates 4 different opportunities for you to gain a contact. However none of those careers offer an increase to CHA. The Android with a CHA of 1 is probably done in and the others are not well off. Now, if you change up the starting race to human, borian or felan, you will end up with a different result. This worked great. Actually we all forgot about it after we made the character sheet adjustments and it felt pretty much like we expected. The boost from AGI and RUNNING is a nice bonus too. It definitely could use this. I figured at some point you would add it. In the meantime I'm keeping notes on the encounter XP totals and the PC advancement to use for my own guidelines. I can share this with you. -- One more thing I forgot to mention. My group really likes the single-exploding die mechanic. No one has used any LUCK yet but that's at least partially due to the fluctuating combat difficulties. The lone exploding die comes into play regularly but doesn't seem to tilt things like it did when they all exploded. [/QUOTE]
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