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Playtest Feedback 4/9 (combat)
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<blockquote data-quote="Morrus" data-source="post: 6286778" data-attributes="member: 1"><p>That is a wonderful analysis, and matches my thoughts exactly.</p><p></p><p>One of the issues we had earlier is that folks used what you called low defense tactics while using the high defense values. The result was that they couldn't hit anything and found the combat dull; even when shown ways to increase their attack dice by multiple dice, they didn't do it. It's definitely a question of matching play style to the scores used. </p><p></p><p></p><p></p><p>This paragraph delights me. It illustrates the way I am trying to ensure that combat in this is a tactical skirmishy thing, and that's exactly the intended behaviour.</p><p></p><p>So- yes, you are right in everything you say. It really is a question of choosing one or the other. </p><p></p><p>I good question to ask might be this -- which did you enjoy more? The higher defense game or the lower? That would weigh heavily on how we proceed.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6286778, member: 1"] That is a wonderful analysis, and matches my thoughts exactly. One of the issues we had earlier is that folks used what you called low defense tactics while using the high defense values. The result was that they couldn't hit anything and found the combat dull; even when shown ways to increase their attack dice by multiple dice, they didn't do it. It's definitely a question of matching play style to the scores used. This paragraph delights me. It illustrates the way I am trying to ensure that combat in this is a tactical skirmishy thing, and that's exactly the intended behaviour. So- yes, you are right in everything you say. It really is a question of choosing one or the other. I good question to ask might be this -- which did you enjoy more? The higher defense game or the lower? That would weigh heavily on how we proceed. [/QUOTE]
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