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Playtest Feedback 4/9 (non-combat)
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<blockquote data-quote="LucasC" data-source="post: 6286632" data-attributes="member: 6762606"><p>2 issues seem top of mind - </p><p></p><p></p><ol> <li data-xf-list-type="ol">They used their LUCK when faced with a daunting challenge - so when they needed to roll quite high on all their dice, including the LUCK dice.</li> <li data-xf-list-type="ol">They used their LUCK all up on a single roll.</li> </ol><p></p><p>In most instances, even with the added LUCK dice they still missed.</p><p></p><p>We will keep at this though. This was the first week they remembered to use LUCK at all.</p><p></p><p></p><p></p><p>I'll cover this more specifically in a separate post about combat that I just haven't had a chance to type up yet but the short answer is that the change in career/skill had a negligible impact on overall dice pools. Of the five players, one had to change out one rank of Marksman for another skill and everything else remained unchanged. </p><p></p><p>At a glance you'll be inclined to think that's bad but don't. Our opinion on this is evolving - in fact we had close to a 45 minute discussion on this very topic towards the end of the night (discussion is the nice way of putting it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). </p><p></p><p>The new lower DEFENSE scores coupled with Combat Tricks and utilizing in-built mechanics such as Overwatch and Suppressing Fire changed up the combat dynamic significantly.</p></blockquote><p></p>
[QUOTE="LucasC, post: 6286632, member: 6762606"] 2 issues seem top of mind - [LIST=1] [*]They used their LUCK when faced with a daunting challenge - so when they needed to roll quite high on all their dice, including the LUCK dice. [*]They used their LUCK all up on a single roll. [/LIST] In most instances, even with the added LUCK dice they still missed. We will keep at this though. This was the first week they remembered to use LUCK at all. I'll cover this more specifically in a separate post about combat that I just haven't had a chance to type up yet but the short answer is that the change in career/skill had a negligible impact on overall dice pools. Of the five players, one had to change out one rank of Marksman for another skill and everything else remained unchanged. At a glance you'll be inclined to think that's bad but don't. Our opinion on this is evolving - in fact we had close to a 45 minute discussion on this very topic towards the end of the night (discussion is the nice way of putting it :)). The new lower DEFENSE scores coupled with Combat Tricks and utilizing in-built mechanics such as Overwatch and Suppressing Fire changed up the combat dynamic significantly. [/QUOTE]
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Playtest Feedback 4/9 (non-combat)
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