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<blockquote data-quote="Morrus" data-source="post: 6310335" data-attributes="member: 1"><p>I don't have anything new to add yet form the last time, other than to reiterate that eventually those tiers will be much further apart so a to be spread over more than a year of play.</p><p></p><p></p><p></p><p>In combat, I would expect that. Once we have lots of non-combat encounters, these characters should start to shine. I also plan to add "scientific tricks" to the combat tricks section, which will allow other characters to do cool, nifty things in combat. This part is, unfortunately, a slow process.</p><p></p><p>It does sound like the compound effect from various advancements at that tier are quite large. With appropriate challenges and enemies, that could be a good thing or a bad thing - we would want Darth Vader to be extremely difficult for a starting party to defeat, for example. From what you're saying, it sounds like multiple skill ranks are rearing their ugly head again and playing their old trick of increasing swinginess!</p></blockquote><p></p>
[QUOTE="Morrus, post: 6310335, member: 1"] I don't have anything new to add yet form the last time, other than to reiterate that eventually those tiers will be much further apart so a to be spread over more than a year of play. In combat, I would expect that. Once we have lots of non-combat encounters, these characters should start to shine. I also plan to add "scientific tricks" to the combat tricks section, which will allow other characters to do cool, nifty things in combat. This part is, unfortunately, a slow process. It does sound like the compound effect from various advancements at that tier are quite large. With appropriate challenges and enemies, that could be a good thing or a bad thing - we would want Darth Vader to be extremely difficult for a starting party to defeat, for example. From what you're saying, it sounds like multiple skill ranks are rearing their ugly head again and playing their old trick of increasing swinginess! [/QUOTE]
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