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<blockquote data-quote="LucasC" data-source="post: 6365891" data-attributes="member: 6762606"><p>Absolutely! Awesome time at dinner. </p><p></p><p></p><p></p><p></p><p>My objective is to split our time 50/50 in combat v non-combat encounters. Non-combat includes a wide array of possible actions from social situations to interrogations to investigations to travel. Here's a few breakdowns of the last couple- </p><p></p><p><strong>Adventure: Whatever Happened to Grizzly Smalls</strong></p><p><strong></strong>In this adventure the PCs are following a smuggler named Grizzly Smalls. Grizzly has been colluding with Durog, the villains in the setting. Grizzly has a very powerful bomb and means to use it to destroy Earth. The PCs have become wanted fugitives so they are not able to move around freely. </p><p></p><p>This adventure took two weeks to play through and was heavily front-loaded w/non-combat. The first night of play there was no combat encounter. The second night of play was closer to a mix of combat and non-combat. </p><p></p><p>Scene 1: Oort Cloud<p style="margin-left: 20px"><em>Objective</em>: Get to local Earth space </p> <p style="margin-left: 20px"><em>Options</em>: (1) shoot through checkpoints [combat], (2) sneak through asteroid fields [non-combat], (3) bluff through checkpoint [non-combat]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">They chose the skill-based option and piloted their ship through the Oort cloud. </p><p></p><p>Scene 2: Landing on Earth<p style="margin-left: 20px"><em>Objective</em>: Safely land on Earth w/out getting arrested [non-combat]</p> <p style="margin-left: 20px"></p><p></p><p>Scene 3: At Roberson Sterling<p style="margin-left: 20px"><em>Objective</em>: Discover where Grizzly Smalls went as he passed through town, find a guide, acquire supplies for long-term trip into irradiated wasteland [non-combat]</p> <p style="margin-left: 20px"></p><p></p><p> Scene 4: The Radlands<p style="margin-left: 20px"><em>Objective</em>: Survive in the harsh irradiated environment of the Radlands [non-combat]</p> <p style="margin-left: 20px"></p><p></p><p>Scene 5: The Cave<p style="margin-left: 20px"><em>Objective</em>: Figure out what's going on in this creepy cave [non-combat]</p> <p style="margin-left: 20px"><em>Objective</em>: Survive ambushes and battles in cave (3 or 4 encounters) [combat]</p><p></p><p>Scene 6: Grizzly Smalls<p style="margin-left: 20px"><em>Objective</em>: Learn useful information from Grizzly Smalls, save him from the Durog mind control [non-combat]</p><p></p><p><strong>Adventure: Edition Wars</strong></p><p><strong></strong>On Earth the PCs have now learned that mutant gangs living in the Radlands have the bomb and are threatening to set it off. During scene 1 their vehicles are ruined so they must trek on foot, without proper supplies, through the wasteland to an area where several tribes are at war with one another. </p><p></p><p>Scene 1: Gobbers<p style="margin-left: 20px"><em>Objective</em>: Survive a gobber attack [combat]</p><p></p><p>Scene 2: At Old Newton<p style="margin-left: 20px"><em>Objective</em>: Learn about the area, talk w/the locals, get clues on the possible location of the bomb [non-combat]</p><p></p><p>Scene 3: Grognard Attack<p style="margin-left: 20px"><em>Objective</em>: Survive an attack by the Grognard army [combat]</p> <p style="margin-left: 20px"></p><p></p><p>Scene 4: The Z<p style="margin-left: 20px"><em>Objective</em>: Interrogate surviving Grognard soldiers and learn the truth about the bomb. Do the Grognards have it? Who does? [non-combat]</p><p></p><p>Scene 5: Radland Travel<p style="margin-left: 20px"><em>Objective</em>: Survive a Radlands sandstorm [non-combat]</p> <p style="margin-left: 20px"><em>Objective</em>: Survive an attack by a t-rex [combat]</p> <p style="margin-left: 20px"><em>Objective</em>: Survive a stampede [non-combat]</p><p></p><p>Scene 6: At We Plead the Fifth<p style="margin-left: 20px"><em>Objective</em>: Acquire supplies needed for surviving the Radlands [non-combat]</p> <p style="margin-left: 20px"><em>Objective</em>: Learn about the location of the bomb [non-combat]</p><p></p><p>(stopping here as this is where the adventure is at and my players read this board) </p><p></p><p></p><p></p><p>I went up to t-rex's this week (post to follow shortly) and the encounters were definitely harder.</p></blockquote><p></p>
[QUOTE="LucasC, post: 6365891, member: 6762606"] Absolutely! Awesome time at dinner. My objective is to split our time 50/50 in combat v non-combat encounters. Non-combat includes a wide array of possible actions from social situations to interrogations to investigations to travel. Here's a few breakdowns of the last couple- [B]Adventure: Whatever Happened to Grizzly Smalls [/B]In this adventure the PCs are following a smuggler named Grizzly Smalls. Grizzly has been colluding with Durog, the villains in the setting. Grizzly has a very powerful bomb and means to use it to destroy Earth. The PCs have become wanted fugitives so they are not able to move around freely. This adventure took two weeks to play through and was heavily front-loaded w/non-combat. The first night of play there was no combat encounter. The second night of play was closer to a mix of combat and non-combat. Scene 1: Oort Cloud[INDENT][I]Objective[/I]: Get to local Earth space [I]Options[/I]: (1) shoot through checkpoints [combat], (2) sneak through asteroid fields [non-combat], (3) bluff through checkpoint [non-combat] They chose the skill-based option and piloted their ship through the Oort cloud. [/INDENT] Scene 2: Landing on Earth[INDENT][I]Objective[/I]: Safely land on Earth w/out getting arrested [non-combat] [/INDENT] Scene 3: At Roberson Sterling[INDENT][I]Objective[/I]: Discover where Grizzly Smalls went as he passed through town, find a guide, acquire supplies for long-term trip into irradiated wasteland [non-combat] [/INDENT] Scene 4: The Radlands[INDENT][I]Objective[/I]: Survive in the harsh irradiated environment of the Radlands [non-combat] [/INDENT] Scene 5: The Cave[INDENT][I]Objective[/I]: Figure out what's going on in this creepy cave [non-combat] [I]Objective[/I]: Survive ambushes and battles in cave (3 or 4 encounters) [combat][/INDENT] Scene 6: Grizzly Smalls[INDENT][I]Objective[/I]: Learn useful information from Grizzly Smalls, save him from the Durog mind control [non-combat][/INDENT] [B]Adventure: Edition Wars [/B]On Earth the PCs have now learned that mutant gangs living in the Radlands have the bomb and are threatening to set it off. During scene 1 their vehicles are ruined so they must trek on foot, without proper supplies, through the wasteland to an area where several tribes are at war with one another. Scene 1: Gobbers[INDENT][I]Objective[/I]: Survive a gobber attack [combat][/INDENT] Scene 2: At Old Newton[INDENT][I]Objective[/I]: Learn about the area, talk w/the locals, get clues on the possible location of the bomb [non-combat][/INDENT] Scene 3: Grognard Attack[INDENT][I]Objective[/I]: Survive an attack by the Grognard army [combat] [/INDENT] Scene 4: The Z[INDENT][I]Objective[/I]: Interrogate surviving Grognard soldiers and learn the truth about the bomb. Do the Grognards have it? Who does? [non-combat][/INDENT] Scene 5: Radland Travel[INDENT][I]Objective[/I]: Survive a Radlands sandstorm [non-combat] [I]Objective[/I]: Survive an attack by a t-rex [combat] [I]Objective[/I]: Survive a stampede [non-combat][/INDENT] Scene 6: At We Plead the Fifth[INDENT][I]Objective[/I]: Acquire supplies needed for surviving the Radlands [non-combat][/INDENT] [INDENT][I]Objective[/I]: Learn about the location of the bomb [non-combat][/INDENT] (stopping here as this is where the adventure is at and my players read this board) I went up to t-rex's this week (post to follow shortly) and the encounters were definitely harder. [/QUOTE]
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