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Playtest Feedback (8/19)
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<blockquote data-quote="Morrus" data-source="post: 6366199" data-attributes="member: 1"><p>I'm glad to hear that the t-rex worked out. That's the right sort of challenge for your party. The thugs and gobbers are just mooks to mow down. (I very nearly made them 1 HEALTH, like 4E minions).</p><p></p><p>That's good feedback on the contest mechanic, and something I was worried about. Social encounters and mechanics are something every game struggles with (the problem you describe is one I've had with D&D editions over the decades, too). I need to solve that. I think I know where to look for a few clues, too...</p><p></p><p>So my two main thoughts right now are that plus the non-combat skill focus. I think you (or someone) suggested splitting combat and non-combat skills; I didn't want to do that as it bothers me aesthetically, but after all these months and the phenomenon persisting, that may be the only way to go.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6366199, member: 1"] I'm glad to hear that the t-rex worked out. That's the right sort of challenge for your party. The thugs and gobbers are just mooks to mow down. (I very nearly made them 1 HEALTH, like 4E minions). That's good feedback on the contest mechanic, and something I was worried about. Social encounters and mechanics are something every game struggles with (the problem you describe is one I've had with D&D editions over the decades, too). I need to solve that. I think I know where to look for a few clues, too... So my two main thoughts right now are that plus the non-combat skill focus. I think you (or someone) suggested splitting combat and non-combat skills; I didn't want to do that as it bothers me aesthetically, but after all these months and the phenomenon persisting, that may be the only way to go. [/QUOTE]
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