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Playtest Feedback: Creating a Star System
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<blockquote data-quote="Morrus" data-source="post: 6243058" data-attributes="member: 1"><p>So, first: I am utterly ecstatic that you're playing with that chapter. Thank you so much for the feedback! I didn't think people would be playing with that bit yet! That's a chapter that will get a LOT of expansion. It's where my "educational" bent will really hit the astronomy aspect. I actually hope that by the time that chapter is perfected, it'll be a basic astronomy textbook - but in entertaining game format. </p><p></p><p>The layout and verbiage - as I think I've mentioned before - isn't really part of the playtest. Editors and layout artists will be handling that stuff. It's not really my remit. I'm glad you were able to figure it out from the playtest document, and I'll try to remember that it has to be used by playtesters long before it reaches editors or layout folks. As long as you understand it, I'm fine with it for now. I'm sure the final version in a year or so will be gorgeous!</p><p></p><p>There won't be a big update on this section in the next playtest document - that's got chapters on starship combat and starship construction in it - but it'll be revisited in detail soon! In the meantime, I've whipped up this generator:</p><p></p><p><a href="http://www.enworld.org/forum/dnd_view_block.php?id=1403" target="_blank">http://www.enworld.org/forum/dnd_view_block.php?id=1403</a></p><p></p><p></p><p></p><p>The fluff text in the final version will help with this. Industrial doesn't require a tech level - the Industrial Revolution had no space flight, but it was sure as heck "industrial". The idea is you equate the various factors, including tech level to make your civilization. It needs tweaking, though, so feedback helps.</p><p></p><p></p><p></p><p>"Terrestrial" is my own verbiage for Star Trek's "class M". Where you see "Terrestrial" that pretty much means Class M, a planet where life can exist. It's a little broader than <em>Star Trek's</em> class M - it includes arctic planets and the like, a little further from their star than Earth, but not as far as Canada.</p><p></p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=19675" target="_blank">Dannyalcatraz</a></u></strong></em> It's funny just how frequently folks recommend I do it like other games (in my first private playtest, one of the players had played a FATE variation recently, and kept suggesting the game be exactly like FATE, despite it being a clearly crunchy rules-heavy game!). I'm writing a new game, not an old one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>That said, the<em> Traveller</em> influence in<em> N.E.W</em> is maybe a little too prevalent. I've very familair with the games you cited for decades, and will be outdoing them by an order of magnitude. </p><p></p><p></p><p></p><p>Hoo boy, oh yes! So much so! Well, kinda. I want to ensure that science doesn't overtake me before I die, in the way that<em> Star Trek </em>did <em>(No! There's no barrier round the edge of the galaxy!)</em></p></blockquote><p></p>
[QUOTE="Morrus, post: 6243058, member: 1"] So, first: I am utterly ecstatic that you're playing with that chapter. Thank you so much for the feedback! I didn't think people would be playing with that bit yet! That's a chapter that will get a LOT of expansion. It's where my "educational" bent will really hit the astronomy aspect. I actually hope that by the time that chapter is perfected, it'll be a basic astronomy textbook - but in entertaining game format. The layout and verbiage - as I think I've mentioned before - isn't really part of the playtest. Editors and layout artists will be handling that stuff. It's not really my remit. I'm glad you were able to figure it out from the playtest document, and I'll try to remember that it has to be used by playtesters long before it reaches editors or layout folks. As long as you understand it, I'm fine with it for now. I'm sure the final version in a year or so will be gorgeous! There won't be a big update on this section in the next playtest document - that's got chapters on starship combat and starship construction in it - but it'll be revisited in detail soon! In the meantime, I've whipped up this generator: [URL]http://www.enworld.org/forum/dnd_view_block.php?id=1403[/URL] The fluff text in the final version will help with this. Industrial doesn't require a tech level - the Industrial Revolution had no space flight, but it was sure as heck "industrial". The idea is you equate the various factors, including tech level to make your civilization. It needs tweaking, though, so feedback helps. [B][/B] "Terrestrial" is my own verbiage for Star Trek's "class M". Where you see "Terrestrial" that pretty much means Class M, a planet where life can exist. It's a little broader than [I]Star Trek's[/I] class M - it includes arctic planets and the like, a little further from their star than Earth, but not as far as Canada. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=19675"]Dannyalcatraz[/URL][/U][/B][/I] It's funny just how frequently folks recommend I do it like other games (in my first private playtest, one of the players had played a FATE variation recently, and kept suggesting the game be exactly like FATE, despite it being a clearly crunchy rules-heavy game!). I'm writing a new game, not an old one. :) That said, the[I] Traveller[/I] influence in[I] N.E.W[/I] is maybe a little too prevalent. I've very familair with the games you cited for decades, and will be outdoing them by an order of magnitude. Hoo boy, oh yes! So much so! Well, kinda. I want to ensure that science doesn't overtake me before I die, in the way that[I] Star Trek [/I]did [I](No! There's no barrier round the edge of the galaxy!)[/I] [/QUOTE]
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