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<blockquote data-quote="LucasC" data-source="post: 6511505" data-attributes="member: 6762606"><p>Under the older method, I felt there was too much difference. But, under the new method, the controls are tight enough that there is very little difference. Having played with both a little, I think I prefer more variation, but only if that variation rewards players that actively seek to improve DEFENSE rather than being a random result of choices made for other reasons that also has the side-effect of improving DEFENSE. </p><p></p><p>In either case, I do like the approach of armors with a high SOAK trading off DEFENSE. Making these elements somewhat of an either/or choice vs. a "get both" choice.</p><p></p><p>As it relates to ability scores, now that I have access to character sheets in The City of Brass I'm going through and looking at choices they each made. That's where I notice the ability score and career choices. </p><p></p><p>One thing for you to keep in mind as you consider the feedback: my group is heavy action-oriented. That's clear to me from the careers and skills they've chosen. I have a couple of snipers, two melee characters, and a jedi that all have chosen to build for combat. Add one starship pilot and a healer (psi) to that mix and one oddball and you've got my 8 characters.</p></blockquote><p></p>
[QUOTE="LucasC, post: 6511505, member: 6762606"] Under the older method, I felt there was too much difference. But, under the new method, the controls are tight enough that there is very little difference. Having played with both a little, I think I prefer more variation, but only if that variation rewards players that actively seek to improve DEFENSE rather than being a random result of choices made for other reasons that also has the side-effect of improving DEFENSE. In either case, I do like the approach of armors with a high SOAK trading off DEFENSE. Making these elements somewhat of an either/or choice vs. a "get both" choice. As it relates to ability scores, now that I have access to character sheets in The City of Brass I'm going through and looking at choices they each made. That's where I notice the ability score and career choices. One thing for you to keep in mind as you consider the feedback: my group is heavy action-oriented. That's clear to me from the careers and skills they've chosen. I have a couple of snipers, two melee characters, and a jedi that all have chosen to build for combat. Add one starship pilot and a healer (psi) to that mix and one oddball and you've got my 8 characters. [/QUOTE]
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