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Playtest Feedback: Personal Combat
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<blockquote data-quote="Decim8or" data-source="post: 6254453" data-attributes="member: 6762938"><p>I personally like the exploding dice mechanic, it added that excitement to the skill check, however I think that it could potentially lead to some kind of overpowering result. Think of what if Luke had missed the thermal exhaust port, but managed to have an extra hot d6 that gave him enough damage to blow up the Death Star anyway?</p><p></p><p>Perhaps a cap on max explosions, say no more than original die pool count? I.E. a 3d6 weapon can only explode 3 times. Just an idea. Could effectively reflect a payout for devoting more ranks to a particular skill check.</p></blockquote><p></p>
[QUOTE="Decim8or, post: 6254453, member: 6762938"] I personally like the exploding dice mechanic, it added that excitement to the skill check, however I think that it could potentially lead to some kind of overpowering result. Think of what if Luke had missed the thermal exhaust port, but managed to have an extra hot d6 that gave him enough damage to blow up the Death Star anyway? Perhaps a cap on max explosions, say no more than original die pool count? I.E. a 3d6 weapon can only explode 3 times. Just an idea. Could effectively reflect a payout for devoting more ranks to a particular skill check. [/QUOTE]
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Playtest Feedback: Personal Combat
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