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Playtest Feedback: Session 1: Character Creation
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<blockquote data-quote="Morrus" data-source="post: 6246246" data-attributes="member: 1"><p>Fantastic feedback! Thank you!</p><p></p><p></p><p></p><p>You might struggle a little with content, as N.O.W. (which is hypothetically in a year or two's time) deals with contemporary careers, equipment, and so on.</p><p></p><p></p><p>I haven't written it yet, but if you look at the attribute comparison chart, zeros are reserved for vegetables, rocks, and the like. An attribute reduced to zero mean the character cannot move, or cannot think (or, in the case of END, can't even breathe!) So generally, no; a zero attribute is pretty much death.</p><p></p><p></p><p></p><p>Nope. Rep, remember, isn't always good - 0 means nobody has heard of you; Hitler has a Rep of 12 or so. </p><p></p><p></p><p></p><p>I don't know if it's in the current packet, but a couple of careers do (college does). That's either in the current packet, or just the one I'm working on, but the answer is "yes!"</p><p></p><p></p><p></p><p>Playtesting the careers will answer that. I'm inclined to think yes, but you guys will hopefully report back if some careers are too weak or too powerful.</p><p></p><p></p><p></p><p>At the end.</p><p></p><p></p><p></p><p>Yes, I'm struggling a little with that, but my thinking at the moment is that I'll be revising the careers so none have actual reductions. This issue has been noticed in my playtests, too.</p><p></p><p></p><p></p><p></p><p></p><p>What you're seeing is a sample of careers. The actual finished product with have many, many, many more. But I'm concentrating on getting them right, so a smaller number is easy to manage and adjust. For example, if I had 200 careers, I'd have to go through *all* of them to fix issues like the ones you report above. So for now, gaps are mainly a case of "not written yet". Plus an element of "that would be in O.L.D. or N.O.W.".</p><p></p><p> </p><p></p><p></p><p>Cool!</p><p></p><p></p><p></p><p>Excellent! This core stuff is really useful. You're right in that 3 is very low - the average, untrained human with 4 in each attribute has a speed of 6. I'll look into that!</p><p></p><p></p><p></p><p>The latter (Defence) is a reasonable spread. The Health looks like it needs to be tightened up a bit, 30 HEALTH is very high - on average that would need (30/4.2) = 7d6, or an END of 10+. Did you use exploding dice for it, or is Jeremy's END just really high? </p><p></p><p></p><p>They do offer an in-game bonus in the same way that skills do. +1d6 when relevant.</p><p></p><p>The prerequisites ensure you don't get a charming character with a CHA of 2 or a Brilliant character with low INT. They ensure the trait accurately describes the character.</p><p></p><p></p><p></p><p></p><p></p><p>It most certainly does - thank you!</p></blockquote><p></p>
[QUOTE="Morrus, post: 6246246, member: 1"] Fantastic feedback! Thank you! You might struggle a little with content, as N.O.W. (which is hypothetically in a year or two's time) deals with contemporary careers, equipment, and so on. I haven't written it yet, but if you look at the attribute comparison chart, zeros are reserved for vegetables, rocks, and the like. An attribute reduced to zero mean the character cannot move, or cannot think (or, in the case of END, can't even breathe!) So generally, no; a zero attribute is pretty much death. Nope. Rep, remember, isn't always good - 0 means nobody has heard of you; Hitler has a Rep of 12 or so. I don't know if it's in the current packet, but a couple of careers do (college does). That's either in the current packet, or just the one I'm working on, but the answer is "yes!" Playtesting the careers will answer that. I'm inclined to think yes, but you guys will hopefully report back if some careers are too weak or too powerful. At the end. Yes, I'm struggling a little with that, but my thinking at the moment is that I'll be revising the careers so none have actual reductions. This issue has been noticed in my playtests, too. What you're seeing is a sample of careers. The actual finished product with have many, many, many more. But I'm concentrating on getting them right, so a smaller number is easy to manage and adjust. For example, if I had 200 careers, I'd have to go through *all* of them to fix issues like the ones you report above. So for now, gaps are mainly a case of "not written yet". Plus an element of "that would be in O.L.D. or N.O.W.". Cool! Excellent! This core stuff is really useful. You're right in that 3 is very low - the average, untrained human with 4 in each attribute has a speed of 6. I'll look into that! The latter (Defence) is a reasonable spread. The Health looks like it needs to be tightened up a bit, 30 HEALTH is very high - on average that would need (30/4.2) = 7d6, or an END of 10+. Did you use exploding dice for it, or is Jeremy's END just really high? They do offer an in-game bonus in the same way that skills do. +1d6 when relevant. The prerequisites ensure you don't get a charming character with a CHA of 2 or a Brilliant character with low INT. They ensure the trait accurately describes the character. It most certainly does - thank you! [/QUOTE]
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