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General Tabletop Discussion
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Playtest Feedback: Ship Combat
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<blockquote data-quote="LucasC" data-source="post: 6253882" data-attributes="member: 6762606"><p>Yup, that's why I only really commented on the things that seemed pretty universal, primarily moving and shooting. </p><p></p><p></p><p></p><p>I'll run a battle between the ships you have in the book next week (Tuesday) and give you feedback following it.</p><p></p><p></p><p></p><p>Generally speaking, for starship combat, everything was pretty simple, quick and easy. Pretty much the only math bits were determining dice rolled for attack and damage and range increments. The ranges seemed short but I suspect that's more a biproduct of doing a dogfight rather than a battleship combat. </p><p></p><p>I don't know how useful my take on damage or attack rolls will be given my ships break most of your conventions, being tiny things with basically no superstructure and abnormally high Agility. In general though, things worked as I had expected. The small guns on the F16s didn't pose a real threat to the alien ships due to their shields and armor and the missiles were able, usually with 2 hits, to destroy the alien vessels. Both sides had a difficult time scoring those hits but that is hard to judge whether that is (1) intended or (2) just because these tiny ships have very large AGI scores and even after cutting them in half defenses were nearly 30. </p><p></p><p>As a side note, the players were unable to destroy the transport vessel in time using their weapons so they rammed it to ultimately destroy it. </p><p></p><p>I enjoyed the ship battle, barring the few oddities that I've mentioned. </p><p></p><p>This ship battle was 1 of 4 encounters. The other 3 were all person-to-person. I have a long list of feedback on that that I'll get posted tomorrow. In person-to-person combat many of the mechanics were more difficult to track and a few things didn't really 'feel' right.</p></blockquote><p></p>
[QUOTE="LucasC, post: 6253882, member: 6762606"] Yup, that's why I only really commented on the things that seemed pretty universal, primarily moving and shooting. I'll run a battle between the ships you have in the book next week (Tuesday) and give you feedback following it. Generally speaking, for starship combat, everything was pretty simple, quick and easy. Pretty much the only math bits were determining dice rolled for attack and damage and range increments. The ranges seemed short but I suspect that's more a biproduct of doing a dogfight rather than a battleship combat. I don't know how useful my take on damage or attack rolls will be given my ships break most of your conventions, being tiny things with basically no superstructure and abnormally high Agility. In general though, things worked as I had expected. The small guns on the F16s didn't pose a real threat to the alien ships due to their shields and armor and the missiles were able, usually with 2 hits, to destroy the alien vessels. Both sides had a difficult time scoring those hits but that is hard to judge whether that is (1) intended or (2) just because these tiny ships have very large AGI scores and even after cutting them in half defenses were nearly 30. As a side note, the players were unable to destroy the transport vessel in time using their weapons so they rammed it to ultimately destroy it. I enjoyed the ship battle, barring the few oddities that I've mentioned. This ship battle was 1 of 4 encounters. The other 3 were all person-to-person. I have a long list of feedback on that that I'll get posted tomorrow. In person-to-person combat many of the mechanics were more difficult to track and a few things didn't really 'feel' right. [/QUOTE]
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