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Playtest Feedback: World Building
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<blockquote data-quote="LucasC" data-source="post: 6280629" data-attributes="member: 6762606"><p>I have been busy lately putting together the setting we will use in our campaign (starts tomorrow, cannot wait). Here is some generalized feedback from the work I've done. </p><p></p><p>Armor</p><ul> <li data-xf-list-type="ul">I’d like to see some more variety in the armor tables. Maybe a reason to use light v medium v heavy armor (right now, there really seems to be no reason for everyone to not do everything in their power to get to a navy battlesuit (or its equiv) just as quickly as possible).</li> <li data-xf-list-type="ul">Does an environmental suit include an air supply? Presumably it must.</li> <li data-xf-list-type="ul">Does SOAK provided from armor stack or overlap with SOAK provided from other sources (such as the ogron size bonus)?</li> </ul><p></p><p>Weapons</p><ul> <li data-xf-list-type="ul">If a weapon has multiple damage types, does increasing the weapons quality add 1d6 damage to each type, or to one type of the developer’s choice?</li> </ul><p></p><p><span style="font-size: 15px"><strong>Creating a Star System</strong></span></p><p> </p><p>I have spent a lot of time with these sections of the playtest document and I appreciate them immensely but believe you could trim them up some and make them more easily consumable by those of us w/out any experience in these things.</p><p></p><p>Here is some general feedback and thoughts.</p><p></p><ul> <li data-xf-list-type="ul">I spend a lot of time bouncing between Adjudicating the Game (specifically the chart showing FTL speeds and travel times), Space and Building a Universe.</li> <li data-xf-list-type="ul">Not being familiar with stellar objects prior to this game, I had a LOT of learning to do to familiarize myself with some of the terminology sprinkled around (for example, everything on page 250 under the Habitable Exoplanets Catalog).</li> <li data-xf-list-type="ul">Add a more detailed description of the type of planet to the Planetary Classification section. It took me a while to realize that a Terrestrial planet is really just another way of saying a planet that has a solid surface of some sort that I could walk on vs. a gas/ice giant which is not-so-solid on the surface but seem too often have rocky cores.</li> <li data-xf-list-type="ul">Maybe a summary of different star types including what a main sequence is v. other types and why it matters (if it matters!).</li> </ul><p></p><p>***</p><p></p><p>I found the guidelines particularly confusing when it comes to creating planets. IMO you should drop all the Habitable Exoplanets Catalog stuff and replace it with a simplified version that groups planets by some plain-language categories (conceptually along the lines of the <a href="http://www.sttff.net/planetaryclass.html" target="_blank">Star Trek catalog</a> for planets). </p><p></p><p>I have created 21 planets so far (not counting the Solar System planets) and ultimately conclude that a short list of things are important for most of them:</p><ul> <li data-xf-list-type="ul">What is the surface of the planet like? (rock, water, gas, etc.)</li> <li data-xf-list-type="ul">What is the gravity like? (zero, low, normal, high, ultrahigh)</li> <li data-xf-list-type="ul">What is the atmosphere like? (vacuum, thin, normal, thick)</li> <li data-xf-list-type="ul">Can I breathe the air? (terrestrial, poison, toxic, etc.)</li> <li data-xf-list-type="ul">What is the temperature? (superheated, hot, normal, cold, supercold)</li> </ul><p></p><p>Basically everything has a direct relation to what it’s going to mean for me when I land my spaceship on that planet and step out.</p><p></p><p>I would recommend you adjust the table on page 264, creating a terrestrial planet, to answer those questions above (and any I may not be thinking of)</p><p></p><p>***</p><p></p><p>Speaking of that table (page 264, creating a terrestrial planet), I found myself using some parts a lot and others never. Every planet created I rolled on the Size, Terrain and Atmosphere categories and pretty much ignored the rest.</p><p></p><p>***</p><p></p><p>The orbital period chart is an awesome resource. Love it.</p><p></p><p>***</p><p></p><p>Planetary size is an area I spent a lot of time on and that you could, with a little work, make things more clear for people on what a big v small planet actually means. Here was my process through this: </p><p></p><ol> <li data-xf-list-type="ol">I made a point to note the size of my planets in relation to our own planet Earth.</li> <li data-xf-list-type="ol">Looking at your random table, I noted a variance of planet size from 3 to 21.</li> <li data-xf-list-type="ol">With that as my start, I set Jupiter to size 21 and Mercury to size 3. Then I calculated a spread between those two that allowed me to size everything else in scale. This makes Earth size 7 by the way, a small planet.</li> <li data-xf-list-type="ol">That then allowed me to make some nice images of our planets all sized to scale.</li> </ol><p></p><p>Here’s a picture out of my Excel document where I track this. The line labeled Pixel size is for sizing the planets in the images below. </p><p>[ATTACH]61012[/ATTACH]</p><p></p><p>And some of the results of this sizing work. </p><p>[ATTACH]61013[/ATTACH]</p><p>[ATTACH]61014[/ATTACH]</p><p>[ATTACH]61015[/ATTACH]</p></blockquote><p></p>
[QUOTE="LucasC, post: 6280629, member: 6762606"] I have been busy lately putting together the setting we will use in our campaign (starts tomorrow, cannot wait). Here is some generalized feedback from the work I've done. Armor [LIST] [*]I’d like to see some more variety in the armor tables. Maybe a reason to use light v medium v heavy armor (right now, there really seems to be no reason for everyone to not do everything in their power to get to a navy battlesuit (or its equiv) just as quickly as possible). [*]Does an environmental suit include an air supply? Presumably it must. [*]Does SOAK provided from armor stack or overlap with SOAK provided from other sources (such as the ogron size bonus)? [/LIST] Weapons [LIST] [*]If a weapon has multiple damage types, does increasing the weapons quality add 1d6 damage to each type, or to one type of the developer’s choice? [/LIST] [SIZE=4][B]Creating a Star System[/B][/SIZE] I have spent a lot of time with these sections of the playtest document and I appreciate them immensely but believe you could trim them up some and make them more easily consumable by those of us w/out any experience in these things. Here is some general feedback and thoughts. [LIST] [*]I spend a lot of time bouncing between Adjudicating the Game (specifically the chart showing FTL speeds and travel times), Space and Building a Universe. [*]Not being familiar with stellar objects prior to this game, I had a LOT of learning to do to familiarize myself with some of the terminology sprinkled around (for example, everything on page 250 under the Habitable Exoplanets Catalog). [*]Add a more detailed description of the type of planet to the Planetary Classification section. It took me a while to realize that a Terrestrial planet is really just another way of saying a planet that has a solid surface of some sort that I could walk on vs. a gas/ice giant which is not-so-solid on the surface but seem too often have rocky cores. [*]Maybe a summary of different star types including what a main sequence is v. other types and why it matters (if it matters!). [/LIST] *** I found the guidelines particularly confusing when it comes to creating planets. IMO you should drop all the Habitable Exoplanets Catalog stuff and replace it with a simplified version that groups planets by some plain-language categories (conceptually along the lines of the [URL="http://www.sttff.net/planetaryclass.html"]Star Trek catalog[/URL] for planets). I have created 21 planets so far (not counting the Solar System planets) and ultimately conclude that a short list of things are important for most of them: [LIST] [*]What is the surface of the planet like? (rock, water, gas, etc.) [*]What is the gravity like? (zero, low, normal, high, ultrahigh) [*]What is the atmosphere like? (vacuum, thin, normal, thick) [*]Can I breathe the air? (terrestrial, poison, toxic, etc.) [*]What is the temperature? (superheated, hot, normal, cold, supercold) [/LIST] Basically everything has a direct relation to what it’s going to mean for me when I land my spaceship on that planet and step out. I would recommend you adjust the table on page 264, creating a terrestrial planet, to answer those questions above (and any I may not be thinking of) *** Speaking of that table (page 264, creating a terrestrial planet), I found myself using some parts a lot and others never. Every planet created I rolled on the Size, Terrain and Atmosphere categories and pretty much ignored the rest. *** The orbital period chart is an awesome resource. Love it. *** Planetary size is an area I spent a lot of time on and that you could, with a little work, make things more clear for people on what a big v small planet actually means. Here was my process through this: [LIST=1] [*]I made a point to note the size of my planets in relation to our own planet Earth. [*]Looking at your random table, I noted a variance of planet size from 3 to 21. [*]With that as my start, I set Jupiter to size 21 and Mercury to size 3. Then I calculated a spread between those two that allowed me to size everything else in scale. This makes Earth size 7 by the way, a small planet. [*]That then allowed me to make some nice images of our planets all sized to scale. [/LIST] Here’s a picture out of my Excel document where I track this. The line labeled Pixel size is for sizing the planets in the images below. [ATTACH=CONFIG]61012._xfImport[/ATTACH] And some of the results of this sizing work. [ATTACH=CONFIG]61013._xfImport[/ATTACH] [ATTACH=CONFIG]61014._xfImport[/ATTACH] [ATTACH=CONFIG]61015._xfImport[/ATTACH] [/QUOTE]
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