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*Dungeons & Dragons
Playtest: Is the Human Terrible?
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<blockquote data-quote="Chaosmancer" data-source="post: 8750480" data-attributes="member: 6801228"><p>I'm stopping right here and not reading any further for the moment, because this is just immediately going against the spirit of the playtest. Crawford stated, directly (and I'm paraphrasing because I don't have time to scroll through the interview) "Some options might appear to be gone, but they were actually just moved somewhere else" </p><p></p><p>He is obviously referencing languages. And frankly, with your proposed interpretation EVERY SINGLE RACE is losing languages. I mean, Elves used to get Elvish and Common. Meaning that your common elf player used to have three languages. But now if you take the old elf and combine it with the new rules, Elves would get FOUR languages, but the new elf only allows for THREE, so elves have been nerfed by losing a language? </p><p></p><p>No. The redesign is specifically moving languages. And when you play out the new races with the new backgrounds and compare them with the old races with the old backgrounds, you usually get the same number of races and the same number of tools. All you are loosing is the ability to swap tools and languages. Which I'm fine with. </p><p></p><p>You cannot judge the playtest materials including new races and new backgrounds by saying "but if we take the old races and use the new backgrounds, every single new race has been nerfed". Classes we should assume remain unchanged, because we haven't seen them, but they specifically gave us races and background at the same time to show how they work in concert</p><p></p><p></p><p></p><p>Yeah, this is all just a willful nitpicking of their phrasing. The intent is abundantly clear that you should judge the CHARACTER'S ORIGIN by looking at new race and new background, not saying that the new races are nerfed because if you take them with the old backgrounds they don't get ASIs at all and if you take the old races with the new backgrounds that option is clearly more powerful. </p><p></p><p>This is just useless noise, not actual critique of the playtest.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8750480, member: 6801228"] I'm stopping right here and not reading any further for the moment, because this is just immediately going against the spirit of the playtest. Crawford stated, directly (and I'm paraphrasing because I don't have time to scroll through the interview) "Some options might appear to be gone, but they were actually just moved somewhere else" He is obviously referencing languages. And frankly, with your proposed interpretation EVERY SINGLE RACE is losing languages. I mean, Elves used to get Elvish and Common. Meaning that your common elf player used to have three languages. But now if you take the old elf and combine it with the new rules, Elves would get FOUR languages, but the new elf only allows for THREE, so elves have been nerfed by losing a language? No. The redesign is specifically moving languages. And when you play out the new races with the new backgrounds and compare them with the old races with the old backgrounds, you usually get the same number of races and the same number of tools. All you are loosing is the ability to swap tools and languages. Which I'm fine with. You cannot judge the playtest materials including new races and new backgrounds by saying "but if we take the old races and use the new backgrounds, every single new race has been nerfed". Classes we should assume remain unchanged, because we haven't seen them, but they specifically gave us races and background at the same time to show how they work in concert Yeah, this is all just a willful nitpicking of their phrasing. The intent is abundantly clear that you should judge the CHARACTER'S ORIGIN by looking at new race and new background, not saying that the new races are nerfed because if you take them with the old backgrounds they don't get ASIs at all and if you take the old races with the new backgrounds that option is clearly more powerful. This is just useless noise, not actual critique of the playtest. [/QUOTE]
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Playtest: Is the Human Terrible?
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