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Playtest: Is the Human Terrible?
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<blockquote data-quote="Maxperson" data-source="post: 8751598" data-attributes="member: 23751"><p>A number of the 2014 PHB feats are not merely decent, outright powerful or even broken in some cases.</p><p></p><p>Compare that to 2014 PHB feats that are changed in this UA to be even weaker than the PHB versions.</p><p></p><p>PHB</p><p></p><p>ALERT</p><p>Always on the lookout for danger, you gain the</p><p>following benefits:</p><p>• You gain a +5 bonus to initiative.</p><p>• You can't be surprised while you are conscious.</p><p>• Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.</p><p></p><p>UA</p><p>ALERT</p><p>1st-Level Feat</p><p>Prerequisite: None</p><p>Repeatable: No</p><p>Always on the lookout for danger, you gain the following benefits:</p><p>Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll.</p><p>Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally is Incapacitated.*</p><p></p><p>I mean, you lose a static +5 on initiative to gain advantage which is roughly equal, but I view the +5 as slightly better. You lose the ability to never be surprised while conscious, as well as invisible creatures not getting advantage to attack you, and in it's place you get the ::<img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" />:: ability to swap initiative with an ally once per combat at the very beginning when you don't know if it will be a good thing later on.</p><p></p><p>The PHB version is much better.</p><p></p><p>Edit: I missed the inititiative proficiency in the new feat, which makes it better, but still not as good as the PHB version. Most people will see +2 or +3 from it, but will still be able to be surprised and wrecked by invisible opponents.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8751598, member: 23751"] A number of the 2014 PHB feats are not merely decent, outright powerful or even broken in some cases. Compare that to 2014 PHB feats that are changed in this UA to be even weaker than the PHB versions. PHB ALERT Always on the lookout for danger, you gain the following benefits: • You gain a +5 bonus to initiative. • You can't be surprised while you are conscious. • Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you. UA ALERT 1st-Level Feat Prerequisite: None Repeatable: No Always on the lookout for danger, you gain the following benefits: Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll. Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally is Incapacitated.* I mean, you lose a static +5 on initiative to gain advantage which is roughly equal, but I view the +5 as slightly better. You lose the ability to never be surprised while conscious, as well as invisible creatures not getting advantage to attack you, and in it's place you get the :::yawn::: ability to swap initiative with an ally once per combat at the very beginning when you don't know if it will be a good thing later on. The PHB version is much better. Edit: I missed the inititiative proficiency in the new feat, which makes it better, but still not as good as the PHB version. Most people will see +2 or +3 from it, but will still be able to be surprised and wrecked by invisible opponents. [/QUOTE]
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