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Playtest: Is the Human Terrible?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8751946" data-attributes="member: 42856"><p>That was the "advantage on a roll each day". The value of it is extremely table-dependant. In many tables, Inspiration is forgotten, and maybe giving it to the character each morning will make the players more sensitive about this resource. On the other hand, table who are used to giving bonus for good roleplaying would be more forthcoming with inspiration... so it "dilutes" the value of the bonus. I guess the rule was made with tables who didn't really use inspiration before, for them the value would be better, but still the feat discrepancy isn't worth an average of +5 on a daily roll.</p><p></p><p>Edit: Well, I was ninja'ed long before, so I'll add something: when it cames to sneak attack, Crawford said that he expected the rogue to be generally able to get advantage so he could sneak attack each round. It makes advantage "less special" at tables that did that. Same with language. If your campaign takes place in a single region where everyone speaks Common, they are mostly useless. In other contexts (and willingness of tables to engage with fictional languages) it can change the way problems are approached. In my current campaign, my players are rally considering making use of the 200 days rules to learn a language since none of them had heeded my warning on the usefulness of speaking the local tongue, not exclusively the invader's one...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8751946, member: 42856"] That was the "advantage on a roll each day". The value of it is extremely table-dependant. In many tables, Inspiration is forgotten, and maybe giving it to the character each morning will make the players more sensitive about this resource. On the other hand, table who are used to giving bonus for good roleplaying would be more forthcoming with inspiration... so it "dilutes" the value of the bonus. I guess the rule was made with tables who didn't really use inspiration before, for them the value would be better, but still the feat discrepancy isn't worth an average of +5 on a daily roll. Edit: Well, I was ninja'ed long before, so I'll add something: when it cames to sneak attack, Crawford said that he expected the rogue to be generally able to get advantage so he could sneak attack each round. It makes advantage "less special" at tables that did that. Same with language. If your campaign takes place in a single region where everyone speaks Common, they are mostly useless. In other contexts (and willingness of tables to engage with fictional languages) it can change the way problems are approached. In my current campaign, my players are rally considering making use of the 200 days rules to learn a language since none of them had heeded my warning on the usefulness of speaking the local tongue, not exclusively the invader's one... [/QUOTE]
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