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<blockquote data-quote="GMforPowergamers" data-source="post: 5927669" data-attributes="member: 67338"><p>We played again last night. We had the 2 clerics and the wizzard.</p><p></p><p>The wizard player was upset and said we were back to 3e caster domantion, and alreaady doesn't like the game so much.</p><p></p><p>The cleric of pelor player was also not impressed. He spent most of the night begging to go back to 4e.</p><p></p><p>The cleric of MOradin was the same player who had to leave early saterday and played the rouge. He felt the game got too swingey.</p><p></p><p>This time they entered the cave of goblins, had some bad luck and got 2 waves of goblins and the oger.</p><p></p><p>The oger almost tpked them when the wizard finaly lokcked him down with ray of frost, the cleric of pelor aand he kikled it withbalternatin ray of frist and the cleric at will that did radiant lance.</p><p></p><p></p><p></p><p>Where my saterday crew loved it the tuesday crew hated it. </p><p></p><p>Complaints:</p><p></p><p>Skills where too diffrent, and too open ended</p><p></p><p></p><p>No skill challanges made the player who has played more 4e then anything else feel like skills where not even needed</p><p></p><p>Too few healing surge/hit die made clerics needed again (in 4e we ran an entire campaign with no leader.</p><p></p><p>No marks or opp attacks made one player ready to walk out... how do you stop goblins from targeting the wizard?</p><p></p><p>The idea of 20 cap on ability scores made one pc call the game stuiped</p><p></p><p>Likewise the idea of saves based on dc instead of just ten caused a fight</p><p></p><p>The one time someone had to use healing got the whole group to groan about healing kits, and the general lack of hp at 1st level.</p><p></p><p></p><p></p><p>End result 2 out of 3 players felt this was an example of everything d&d should not be and 1 giant step backwards for d&d in general.</p><p></p><p>They a,so 2 out of 3 hated the caves as an example of the worst dungeon crawl in history, and made jokes about evil time shares al night</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5927669, member: 67338"] We played again last night. We had the 2 clerics and the wizzard. The wizard player was upset and said we were back to 3e caster domantion, and alreaady doesn't like the game so much. The cleric of pelor player was also not impressed. He spent most of the night begging to go back to 4e. The cleric of MOradin was the same player who had to leave early saterday and played the rouge. He felt the game got too swingey. This time they entered the cave of goblins, had some bad luck and got 2 waves of goblins and the oger. The oger almost tpked them when the wizard finaly lokcked him down with ray of frost, the cleric of pelor aand he kikled it withbalternatin ray of frist and the cleric at will that did radiant lance. Where my saterday crew loved it the tuesday crew hated it. Complaints: Skills where too diffrent, and too open ended No skill challanges made the player who has played more 4e then anything else feel like skills where not even needed Too few healing surge/hit die made clerics needed again (in 4e we ran an entire campaign with no leader. No marks or opp attacks made one player ready to walk out... how do you stop goblins from targeting the wizard? The idea of 20 cap on ability scores made one pc call the game stuiped Likewise the idea of saves based on dc instead of just ten caused a fight The one time someone had to use healing got the whole group to groan about healing kits, and the general lack of hp at 1st level. End result 2 out of 3 players felt this was an example of everything d&d should not be and 1 giant step backwards for d&d in general. They a,so 2 out of 3 hated the caves as an example of the worst dungeon crawl in history, and made jokes about evil time shares al night [/QUOTE]
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