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General Tabletop Discussion
*Pathfinder & Starfinder
Playtest: managing per encounter abilities of a Rogue and Fighter
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<blockquote data-quote="Irda Ranger" data-source="post: 3852088" data-attributes="member: 1003"><p>Actually, Peter S is doing exactly what you were doing: conserving your best <strong>per day</strong> resource. Spells were a per day resource in 3E, so if <em>Fireball</em> is your best spell, don't waste it on goblins that the Fighters can handle without your help.</p><p></p><p>But if <em>Fireball</em> is a per-encounter resource in 4E there's no reason not to use it every time; and you're usually best off using it first. Because your enemies (probably) at full HP none of the damage will be "wasted", and maybe you'll crit one before he even gets any actions in.</p><p></p><p>Actions are the most precious resource in D&D. Without actions there are no healing, no attacks, no spells, no retreat, no surrender. If you can use one action (Fireball) to kill one opponent and to reduce the lifespan of two others from 4 rounds to 2 rounds, you have just spent one action to deny the other side the use of 8 (4+2*2) actions. That's a great move. </p><p></p><p>Hopefully 4E will be a game where it's a good move, but not always the best move. Because that, as Imaro implied, gets predictable and boring.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3852088, member: 1003"] Actually, Peter S is doing exactly what you were doing: conserving your best [B]per day[/B] resource. Spells were a per day resource in 3E, so if [I]Fireball[/I] is your best spell, don't waste it on goblins that the Fighters can handle without your help. But if [I]Fireball[/I] is a per-encounter resource in 4E there's no reason not to use it every time; and you're usually best off using it first. Because your enemies (probably) at full HP none of the damage will be "wasted", and maybe you'll crit one before he even gets any actions in. Actions are the most precious resource in D&D. Without actions there are no healing, no attacks, no spells, no retreat, no surrender. If you can use one action (Fireball) to kill one opponent and to reduce the lifespan of two others from 4 rounds to 2 rounds, you have just spent one action to deny the other side the use of 8 (4+2*2) actions. That's a great move. Hopefully 4E will be a game where it's a good move, but not always the best move. Because that, as Imaro implied, gets predictable and boring. [/QUOTE]
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Playtest: managing per encounter abilities of a Rogue and Fighter
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