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General Tabletop Discussion
*Pathfinder & Starfinder
Playtest: managing per encounter abilities of a Rogue and Fighter
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<blockquote data-quote="Imaro" data-source="post: 3853312" data-attributes="member: 48965"><p>But this still doesn't really change anything. In fact if anything this scenario would make me want to use the per encounter ability even more quickly (assuming it's more powerful than at-will). Like I said earlier it boils down to reduction of damage vs. damage inflicted. </p><p></p><p>Think of it like this...If I have an encounter where a bunch of mooks show up...with a big bad showing up in let's say three more rounds, then using my per encounter abilities to destroy the mooks quickly is still the most advantageous tactic. It reduces the amount of damage you will be taking before facing the big bad, and allows all the PC's to focus attacks against the big bad without worrying about mooks. Oh, yeah and if the big bad is too hard to handle with at-will, just burn your per-day abilities on him and make camp.</p><p></p><p> Like I said, I hope 4e has addressed this issue, but I'm wary that this is how 95% of most fights will go, regardless of the specifics of most combat powers. The jedi in Star Wars saga ed. have a wide variety of powers, but in the end most combats can be won by unleashing these powers full force in the beginning and then cleaning up with at-will abiities...and yes Star Wars is designed for big battles as well.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3853312, member: 48965"] But this still doesn't really change anything. In fact if anything this scenario would make me want to use the per encounter ability even more quickly (assuming it's more powerful than at-will). Like I said earlier it boils down to reduction of damage vs. damage inflicted. Think of it like this...If I have an encounter where a bunch of mooks show up...with a big bad showing up in let's say three more rounds, then using my per encounter abilities to destroy the mooks quickly is still the most advantageous tactic. It reduces the amount of damage you will be taking before facing the big bad, and allows all the PC's to focus attacks against the big bad without worrying about mooks. Oh, yeah and if the big bad is too hard to handle with at-will, just burn your per-day abilities on him and make camp. Like I said, I hope 4e has addressed this issue, but I'm wary that this is how 95% of most fights will go, regardless of the specifics of most combat powers. The jedi in Star Wars saga ed. have a wide variety of powers, but in the end most combats can be won by unleashing these powers full force in the beginning and then cleaning up with at-will abiities...and yes Star Wars is designed for big battles as well. [/QUOTE]
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Playtest: managing per encounter abilities of a Rogue and Fighter
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