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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Playtest: managing per encounter abilities of a Rogue and Fighter
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<blockquote data-quote="jasin" data-source="post: 3853401" data-attributes="member: 7531"><p>It seems to me that there's plenty of system mastery required to use Bo9S to it's full extent (whether by design or not).</p><p></p><p>It takes very little play experience to master the fact that Toughness sucks things you're not allowed to say on EN World. Bo9S offers so many options that aren't directly comparable to each other that it's much harder to spot and apply the best combos.</p><p></p><p>Sudden Leap is cool. That stance that extends your reach is cool. Whirlwind Attack is cool. But how cool is it when you use all three together?</p><p></p><p>Similarly, ghost touch weapon + that Shadow Hand incorporeality maneuver + Diamond Mind make attacks at cumulative -4 until you miss maneuver.</p><p></p><p>Or crusaders, wielding vicious weapons, using Stone Power. Deal more damage, but in return you get damaged yourself (which lets you deal more damage), but it's just temp hp so it's okay!</p><p></p><p>I think these require a much higher degree of system mastery than avoiding Toughness.</p></blockquote><p></p>
[QUOTE="jasin, post: 3853401, member: 7531"] It seems to me that there's plenty of system mastery required to use Bo9S to it's full extent (whether by design or not). It takes very little play experience to master the fact that Toughness sucks things you're not allowed to say on EN World. Bo9S offers so many options that aren't directly comparable to each other that it's much harder to spot and apply the best combos. Sudden Leap is cool. That stance that extends your reach is cool. Whirlwind Attack is cool. But how cool is it when you use all three together? Similarly, ghost touch weapon + that Shadow Hand incorporeality maneuver + Diamond Mind make attacks at cumulative -4 until you miss maneuver. Or crusaders, wielding vicious weapons, using Stone Power. Deal more damage, but in return you get damaged yourself (which lets you deal more damage), but it's just temp hp so it's okay! I think these require a much higher degree of system mastery than avoiding Toughness. [/QUOTE]
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Community
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Playtest: managing per encounter abilities of a Rogue and Fighter
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