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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="darjr" data-source="post: 9056390" data-attributes="member: 52905"><p>They broke out the Monk bit of the longer video.</p><p></p><p>[MEDIA=youtube]Hfj0Daa2EGU[/MEDIA]</p><p></p><p>[spoiler]</p><p>we've got some pretty significant</p><p>changes to the monk let's deal with this</p><p>a lot of people have been asking this</p><p>whole time where's the monk where's the</p><p>monk so let's talk about it so the monk</p><p>has been in our internal play testing</p><p>for quite a while now and one of our</p><p>main goals with the Monk Is to get its</p><p>output right because we have been</p><p>concerned for a number of years that the</p><p>monks damage output has not been where</p><p>it should be relative to other classes</p><p>and so to me one of the main things</p><p>about the monk is that your Martial Arts</p><p>die progression has all moved up one die</p><p>and so rather than starting at a D4 you</p><p>now start at a D6 and it goes all the</p><p>way up to a D12 so in a way we could</p><p>just say that and that's enough for for</p><p>exciting changes for this class because</p><p>uh monks now are really going to be able</p><p>to punch at the weight that they should</p><p>have been all along but of course we've</p><p>done more uh we we have uh brand new</p><p>features in this class the monk now gets</p><p>weapon Mastery so in addition to their</p><p>enhanced unarmed combat bunks also now</p><p>get to play around with the fun options</p><p>in weapon Mastery and get to then</p><p>explore some amazing tactical combos</p><p>when you start thinking about combining</p><p>certain weapon Mastery properties with</p><p>then also certain features in monk</p><p>subclasses as well as in the base class</p><p>we also have a a new feature in the monk</p><p>called deflect energy this is an often</p><p>an often requested thing in the class so</p><p>in the in the past of course uh monks</p><p>could deflect</p><p>like arrows you know catch them throw</p><p>them back that kind of thing well at</p><p>high level now the monk can go even</p><p>further and like that fire bolt that</p><p>comes in that monk can bat that fireball</p><p>away uh and super fun super cinematic</p><p>yeah and really leans into uh</p><p>the monk having this sort of fine</p><p>control not only of themselves uh but of</p><p>the battlefield around them right and</p><p>that that fine control is a theme here</p><p>uh it's why you know we now call their</p><p>main uh resource discipline points</p><p>because uh monks are all about this</p><p>self-discipline that allows them to pull</p><p>off these sometimes Supernatural effects</p><p>uh and the first time I get to grab a</p><p>magic Missile out of the air or Eldritch</p><p>blast and</p><p>I'm not just going to deflect it I'm</p><p>gonna like theme it that I just like</p><p>throw it back like I hold on to him for</p><p>a second look at it and then toss it</p><p>back at someone I'm gonna laugh so I I</p><p>hate to break it to you no I was</p><p>wondering about magic Missile is it's</p><p>not gonna work with magic oh come on met</p><p>like one of them nope</p><p>because there are multiple multiple are</p><p>hitting here once no so no it's because</p><p>magic Missile is that special thing in</p><p>the game well always hits for the monk</p><p>to deflect something it has to be an</p><p>attack roll that hits you and magic</p><p>Missile part of its core identity is</p><p>that it bypasses such things I mean</p><p>that's why magic Missile is so iconic uh</p><p>but I like the idea of grabbing Eldritch</p><p>blast and throwing a bat back at a</p><p>warlock that's hilarious to me there's</p><p>other stuff for the month uh yes uh in</p><p>addition to a lot of fine-tuning in the</p><p>core class</p><p>uh we have</p><p>completely redesigned the subclass that</p><p>was formally known as The Way of the</p><p>four elements so that subclass was the</p><p>lowest rated subclass in the 2014</p><p>Players handbook and looking at the</p><p>feedback that we've received over the</p><p>years on it and sort of faced with do we</p><p>simply refine it or completely go back</p><p>to the drawing board we completely went</p><p>back to the drawing board and so what</p><p>you see here is a subclass that is able</p><p>to use their discipline points in a way</p><p>that I think is going to be super</p><p>satisfying as they create explosions of</p><p>elemental power on the battlefield are</p><p>able to power up their unarmed strikes</p><p>with elemental energy extend their reach</p><p>Yep they're able to extend their reach</p><p>many of the capabilities that in 2014</p><p>were embedded in some of the spell</p><p>options what we've done instead is taken</p><p>those move them into the subclass itself</p><p>and allowed you to get a lot of the same</p><p>feel but without looping through spells</p><p>and also without spending such a</p><p>punishing number of points because</p><p>because the 2014 that spell casting one</p><p>of the reasons why it was unpopular is</p><p>the options are simply too expensive and</p><p>so the the monk was often running out of</p><p>their points</p><p>super fast and then felt like they were</p><p>then reduced to just punching or hitting</p><p>somebody with a weapon while other monks</p><p>were able to keep going longer with some</p><p>of their subclass distinctive</p><p>capabilities so now</p><p>the way of the four elements now called</p><p>Warrior of the elements is now able to</p><p>essentially</p><p>stand side by side with other monk</p><p>classes subclasses rather and be just as</p><p>potent as they are we also have we have</p><p>a variety of subclasses in here we've</p><p>got Warrior of the Shadow yes we have a</p><p>warrior of Shadow and also Warrior of</p><p>the hand and then the fourth subclass is</p><p>Warrior of mercy and for that you just</p><p>go to Tasha's and use the way of Mercy</p><p>that is there now of course in the 2024</p><p>book any subclass that we're currently</p><p>just pointing you to a book for will</p><p>appear in the player's handbook so</p><p>Warrior of Shadow has been more refined</p><p>like you can move the darkness around</p><p>the battlefield yeah tactical that's</p><p>that is a big a big change in Warrior of</p><p>Shadow and that is uh you were able to</p><p>create Darkness as you could in 2014 but</p><p>now you can move that darkness and you</p><p>can see in it yes so that combination of</p><p>things is fantastic we've also lessened</p><p>the subclasses Reliance on spells and it</p><p>gets more of the capabilities that</p><p>before came through spells just directly</p><p>through its features that is uh it's</p><p>like a very simple change that changes</p><p>the battlefield quite significantly yes</p><p>yeah</p><p>foreign</p><p>English (auto-generated)</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="darjr, post: 9056390, member: 52905"] They broke out the Monk bit of the longer video. [MEDIA=youtube]Hfj0Daa2EGU[/MEDIA] [spoiler] we've got some pretty significant changes to the monk let's deal with this a lot of people have been asking this whole time where's the monk where's the monk so let's talk about it so the monk has been in our internal play testing for quite a while now and one of our main goals with the Monk Is to get its output right because we have been concerned for a number of years that the monks damage output has not been where it should be relative to other classes and so to me one of the main things about the monk is that your Martial Arts die progression has all moved up one die and so rather than starting at a D4 you now start at a D6 and it goes all the way up to a D12 so in a way we could just say that and that's enough for for exciting changes for this class because uh monks now are really going to be able to punch at the weight that they should have been all along but of course we've done more uh we we have uh brand new features in this class the monk now gets weapon Mastery so in addition to their enhanced unarmed combat bunks also now get to play around with the fun options in weapon Mastery and get to then explore some amazing tactical combos when you start thinking about combining certain weapon Mastery properties with then also certain features in monk subclasses as well as in the base class we also have a a new feature in the monk called deflect energy this is an often an often requested thing in the class so in the in the past of course uh monks could deflect like arrows you know catch them throw them back that kind of thing well at high level now the monk can go even further and like that fire bolt that comes in that monk can bat that fireball away uh and super fun super cinematic yeah and really leans into uh the monk having this sort of fine control not only of themselves uh but of the battlefield around them right and that that fine control is a theme here uh it's why you know we now call their main uh resource discipline points because uh monks are all about this self-discipline that allows them to pull off these sometimes Supernatural effects uh and the first time I get to grab a magic Missile out of the air or Eldritch blast and I'm not just going to deflect it I'm gonna like theme it that I just like throw it back like I hold on to him for a second look at it and then toss it back at someone I'm gonna laugh so I I hate to break it to you no I was wondering about magic Missile is it's not gonna work with magic oh come on met like one of them nope because there are multiple multiple are hitting here once no so no it's because magic Missile is that special thing in the game well always hits for the monk to deflect something it has to be an attack roll that hits you and magic Missile part of its core identity is that it bypasses such things I mean that's why magic Missile is so iconic uh but I like the idea of grabbing Eldritch blast and throwing a bat back at a warlock that's hilarious to me there's other stuff for the month uh yes uh in addition to a lot of fine-tuning in the core class uh we have completely redesigned the subclass that was formally known as The Way of the four elements so that subclass was the lowest rated subclass in the 2014 Players handbook and looking at the feedback that we've received over the years on it and sort of faced with do we simply refine it or completely go back to the drawing board we completely went back to the drawing board and so what you see here is a subclass that is able to use their discipline points in a way that I think is going to be super satisfying as they create explosions of elemental power on the battlefield are able to power up their unarmed strikes with elemental energy extend their reach Yep they're able to extend their reach many of the capabilities that in 2014 were embedded in some of the spell options what we've done instead is taken those move them into the subclass itself and allowed you to get a lot of the same feel but without looping through spells and also without spending such a punishing number of points because because the 2014 that spell casting one of the reasons why it was unpopular is the options are simply too expensive and so the the monk was often running out of their points super fast and then felt like they were then reduced to just punching or hitting somebody with a weapon while other monks were able to keep going longer with some of their subclass distinctive capabilities so now the way of the four elements now called Warrior of the elements is now able to essentially stand side by side with other monk classes subclasses rather and be just as potent as they are we also have we have a variety of subclasses in here we've got Warrior of the Shadow yes we have a warrior of Shadow and also Warrior of the hand and then the fourth subclass is Warrior of mercy and for that you just go to Tasha's and use the way of Mercy that is there now of course in the 2024 book any subclass that we're currently just pointing you to a book for will appear in the player's handbook so Warrior of Shadow has been more refined like you can move the darkness around the battlefield yeah tactical that's that is a big a big change in Warrior of Shadow and that is uh you were able to create Darkness as you could in 2014 but now you can move that darkness and you can see in it yes so that combination of things is fantastic we've also lessened the subclasses Reliance on spells and it gets more of the capabilities that before came through spells just directly through its features that is uh it's like a very simple change that changes the battlefield quite significantly yes yeah foreign English (auto-generated) [/spoiler] [/QUOTE]
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