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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Clint_L" data-source="post: 9056538" data-attributes="member: 7035894"><p>Warrior of the Open Hand: Mostly bad, but the level 11 ability is great.</p><p></p><p>Level 3: Open Hand Technique. Basically, you get to add weapon mastery-type effects to your unarmed strikes. This should just be baked into all monk unarmed strikes so Open Hand can get something that sets them apart from, like, a fighter or rogue at this level.</p><p></p><p>Level 6: Wholeness of Body. Compare to Way of Mercy's Physician's Touch at the same level, which does what this does but <em>so much more</em>. Terrible - are WotC even looking at their own sub-classes?</p><p></p><p>Level 11: Fleet Step is the new, improved Step of the Wind, on demand, for free. This is amazing.</p><p></p><p>Level 17: Quivering Palm. Huge nerf against most opponents. The old version did a maximum of <em>all</em> the target's HP (failed save) and a minimum of 10d10 (55) damage (saved). The new version does a maximum of 12D6+level (so call it 83) damage (failed save) and a minimum of half that (42) damage (saved). So against an opponent with more than 83 HP this is a nerf, potentially a massive one. Against an opponent who makes their save (most of them, because constitution saves at high levels are notoriously easy for most tough opponents) it is a straight nerf.</p><p></p><p>And you lose that intimidation factor: <em>if</em> you fail your save, you are at 0 HP - full stop.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9056538, member: 7035894"] Warrior of the Open Hand: Mostly bad, but the level 11 ability is great. Level 3: Open Hand Technique. Basically, you get to add weapon mastery-type effects to your unarmed strikes. This should just be baked into all monk unarmed strikes so Open Hand can get something that sets them apart from, like, a fighter or rogue at this level. Level 6: Wholeness of Body. Compare to Way of Mercy's Physician's Touch at the same level, which does what this does but [I]so much more[/I]. Terrible - are WotC even looking at their own sub-classes? Level 11: Fleet Step is the new, improved Step of the Wind, on demand, for free. This is amazing. Level 17: Quivering Palm. Huge nerf against most opponents. The old version did a maximum of [I]all[/I] the target's HP (failed save) and a minimum of 10d10 (55) damage (saved). The new version does a maximum of 12D6+level (so call it 83) damage (failed save) and a minimum of half that (42) damage (saved). So against an opponent with more than 83 HP this is a nerf, potentially a massive one. Against an opponent who makes their save (most of them, because constitution saves at high levels are notoriously easy for most tough opponents) it is a straight nerf. And you lose that intimidation factor: [I]if[/I] you fail your save, you are at 0 HP - full stop. [/QUOTE]
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Playtest Packet 6: Monk reactions?
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