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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 9056860" data-attributes="member: 31506"><p>The feature is saving the few gold from buying a d6 weapon like everyone else already has. They only get 2 attacks without spending Di for flurry because dual wielding is a bonus action, same as the extra martial arts attack. Anyone can dual wield, you don't get your dex mod to your offhand normally. So their features are a specialized form of dual wielding style, "has armor", weapon mastery. Still 1 feature behind a regular dual wielding fighter in appropriate gear, on top of a d8 HD. </p><p></p><p>Like there are other issues with the monk, but taking out the "doesn't need equipment" power budget tax and treating it as a ribbon on par with thieve's cant would be a good place to start. The default is player's have their gear, so not needing gear to reach baseline isn't worth very much.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 9056860, member: 31506"] The feature is saving the few gold from buying a d6 weapon like everyone else already has. They only get 2 attacks without spending Di for flurry because dual wielding is a bonus action, same as the extra martial arts attack. Anyone can dual wield, you don't get your dex mod to your offhand normally. So their features are a specialized form of dual wielding style, "has armor", weapon mastery. Still 1 feature behind a regular dual wielding fighter in appropriate gear, on top of a d8 HD. Like there are other issues with the monk, but taking out the "doesn't need equipment" power budget tax and treating it as a ribbon on par with thieve's cant would be a good place to start. The default is player's have their gear, so not needing gear to reach baseline isn't worth very much. [/QUOTE]
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Playtest Packet 6: Monk reactions?
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