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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Asisreo" data-source="post: 9056952" data-attributes="member: 7019027"><p>Some things that some people might have missed while skimming monk: </p><p></p><p>They do <em>not</em> use their martial arts die with simple weapons. They can only use the increased die size for their unarmed strikes. It kinda forces the monk to rely solely on their fists, which I'm not a big fan of. I liked how the monk could turn an innocuous +2 dagger into the equivalent of a light, one-handed, throwable (but short) polearm. </p><p></p><p>Deflect missile's redirect damage is now based on a saving throw...blegh. Don't like that, I'll tell you. </p><p></p><p>Stunning Strike lasts until the <em>start</em> of your turn now, which means you yourself don't benefit from the advantage from stun. They felt the need to really bury this feature, huh?</p><p></p><p></p><p>Elemental Attunement makes the monk have a reach of 15, not 10. So they have the longest distance melee attack in the game and lets them kite most enemies with ease. Huge upgrade to the fire snakes feature since now it lasts for a full 10 minutes. Also, it can force up to 40ft of push or pull at no cost, letting you position others in the battlefield much better. </p><p></p><p>Monks being squishy is a bit of a meme, but the hand's Wholeness of Body has increased their survivability by a significant amount. </p><p></p><p>If you check the subclasses, the monk really begins to have the ability to more reliably avoid damage and protect themselves in their own way. The shadow monk will cover themselves in a darkness they can see through, meaning all incoming attacks are at disadvantage. The elementalist's reach lets them stay far away from the enemy while attacking, making kiting a breeze. And the Open Hand has three techniques that all add to their ability to keep the enemy from catching up to them or hitting them while they retreat. </p><p></p><p>While the actual stats themselves haven't changed for survivability, I do think the effective survivability of the monk has made a significant increase.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9056952, member: 7019027"] Some things that some people might have missed while skimming monk: They do [I]not[/I] use their martial arts die with simple weapons. They can only use the increased die size for their unarmed strikes. It kinda forces the monk to rely solely on their fists, which I'm not a big fan of. I liked how the monk could turn an innocuous +2 dagger into the equivalent of a light, one-handed, throwable (but short) polearm. Deflect missile's redirect damage is now based on a saving throw...blegh. Don't like that, I'll tell you. Stunning Strike lasts until the [I]start[/I] of your turn now, which means you yourself don't benefit from the advantage from stun. They felt the need to really bury this feature, huh? Elemental Attunement makes the monk have a reach of 15, not 10. So they have the longest distance melee attack in the game and lets them kite most enemies with ease. Huge upgrade to the fire snakes feature since now it lasts for a full 10 minutes. Also, it can force up to 40ft of push or pull at no cost, letting you position others in the battlefield much better. Monks being squishy is a bit of a meme, but the hand's Wholeness of Body has increased their survivability by a significant amount. If you check the subclasses, the monk really begins to have the ability to more reliably avoid damage and protect themselves in their own way. The shadow monk will cover themselves in a darkness they can see through, meaning all incoming attacks are at disadvantage. The elementalist's reach lets them stay far away from the enemy while attacking, making kiting a breeze. And the Open Hand has three techniques that all add to their ability to keep the enemy from catching up to them or hitting them while they retreat. While the actual stats themselves haven't changed for survivability, I do think the effective survivability of the monk has made a significant increase. [/QUOTE]
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Playtest Packet 6: Monk reactions?
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