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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Neonchameleon" data-source="post: 9057335" data-attributes="member: 87792"><p>The monk in my experience was not behind the curve levels 1-4. Their damage output kept up with two weapon fighters/rangers with the two weapon fighting style - which was actively ahead of great weapon wielders without GWM. It was only at level 5 that the two weapon fighters fell off. As for AC? Levels 1-4 you were looking at studded leather armour anyway.</p><p></p><p>Level 5 of course they fell back because twf meant more with a greatsword or even a longsword with duelist style than with twin scimitars. But they got Stunning Fist which was OP.</p><p></p><p>The monk's real problem was that levels 7-13 were soggy with almost no offensive scaling and no non-situational defensive scaling.</p><p> (evasion and poison immunity are both great when they are needed but you can go entire adventures with neither coming up). Level 7 is definitely not soggy, level 11 subclass abilities have been polished, and level 13's ability to return Eldritch Blasts to sender covers huge swathes of things while bonus actions to remove conditions are much better than full actions.</p><p></p><p>I've not seen anyone pick up on the stealth nerf to Stunning Fist that with better feats you're less likely to pump wis (and 17/14/14 is going to be the default starting stats for most although 16/16/13 is still possible). </p><p></p><p>Nor have I seen anyone pick up on the stealth buff to survivability from the Sap property; sap is a mediocre choice for fighters because in a duel if you hit someone with a sap weapon a second time it does nothing. For a monk once you've hit someone with your mace you switch to unarmed attacks for more damage.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9057335, member: 87792"] The monk in my experience was not behind the curve levels 1-4. Their damage output kept up with two weapon fighters/rangers with the two weapon fighting style - which was actively ahead of great weapon wielders without GWM. It was only at level 5 that the two weapon fighters fell off. As for AC? Levels 1-4 you were looking at studded leather armour anyway. Level 5 of course they fell back because twf meant more with a greatsword or even a longsword with duelist style than with twin scimitars. But they got Stunning Fist which was OP. The monk's real problem was that levels 7-13 were soggy with almost no offensive scaling and no non-situational defensive scaling. (evasion and poison immunity are both great when they are needed but you can go entire adventures with neither coming up). Level 7 is definitely not soggy, level 11 subclass abilities have been polished, and level 13's ability to return Eldritch Blasts to sender covers huge swathes of things while bonus actions to remove conditions are much better than full actions. I've not seen anyone pick up on the stealth nerf to Stunning Fist that with better feats you're less likely to pump wis (and 17/14/14 is going to be the default starting stats for most although 16/16/13 is still possible). Nor have I seen anyone pick up on the stealth buff to survivability from the Sap property; sap is a mediocre choice for fighters because in a duel if you hit someone with a sap weapon a second time it does nothing. For a monk once you've hit someone with your mace you switch to unarmed attacks for more damage. [/QUOTE]
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