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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 9057710" data-attributes="member: 6845520"><p>Ah yes. The most boring and arguably weakest of all of the "masteries" that nearly every person discussing Weapon masteries has claimed is by far the worst of them since the system was publically announced. Such a great alternative. ...sarcasm aside, you seem or have misunderstood or failed to read the rest of my words on this point: the monk's unarmed damage should have been buffed to what they did in the playtest <em>from the start</em>. Having Monks start with a d6 and go up to a d12 for unarmed attacks isn't giving them something new, it's <em>fixing a problem.</em> Monks do not keep up with other martials, especially at higher levels. Now if you bump up the dice one more <em>additional</em> time? Then we might be able to conclude that they were "given" a mastery, but even then I'd be argue that I'd rather have the ability to <em>choose</em> which mastery to apply to my unarmed. I'd gladly take Topple, push, vex, slow, or literally <em>any</em> other mastery option over flex. Heck Flex needs to be redesigned for a number of reasons, but that is a whole other conversation.</p><p></p><p>Precisely.</p><p></p><p>Precisely.</p><p></p><p>The monk as written here just screams "hey martials, look at all these new cool toys you get! Same with you paladin, ranger, and even <em>War</em> cleric. No, not you monk. You don't get them, not at least if you want to use your core features. Use weapons instead. What? What do you <em>mean</em> you're the only martial without martial weapon proficiency? A d10 hit die? Why are you so <em>greedy</em>? Ya might as well be asking for the moon!"</p><p></p><p>Also, for those people looking at using short swords with their monk, check again under the monk weapon proficiencies and weapons chart. It may or may not be a typo but monks have lost proficiency with short swords.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 9057710, member: 6845520"] Ah yes. The most boring and arguably weakest of all of the "masteries" that nearly every person discussing Weapon masteries has claimed is by far the worst of them since the system was publically announced. Such a great alternative. ...sarcasm aside, you seem or have misunderstood or failed to read the rest of my words on this point: the monk's unarmed damage should have been buffed to what they did in the playtest [I]from the start[/I]. Having Monks start with a d6 and go up to a d12 for unarmed attacks isn't giving them something new, it's [I]fixing a problem.[/I] Monks do not keep up with other martials, especially at higher levels. Now if you bump up the dice one more [I]additional[/I] time? Then we might be able to conclude that they were "given" a mastery, but even then I'd be argue that I'd rather have the ability to [I]choose[/I] which mastery to apply to my unarmed. I'd gladly take Topple, push, vex, slow, or literally [I]any[/I] other mastery option over flex. Heck Flex needs to be redesigned for a number of reasons, but that is a whole other conversation. Precisely. Precisely. The monk as written here just screams "hey martials, look at all these new cool toys you get! Same with you paladin, ranger, and even [I]War[/I] cleric. No, not you monk. You don't get them, not at least if you want to use your core features. Use weapons instead. What? What do you [I]mean[/I] you're the only martial without martial weapon proficiency? A d10 hit die? Why are you so [I]greedy[/I]? Ya might as well be asking for the moon!" Also, for those people looking at using short swords with their monk, check again under the monk weapon proficiencies and weapons chart. It may or may not be a typo but monks have lost proficiency with short swords. [/QUOTE]
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