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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Clint_L" data-source="post: 9058532" data-attributes="member: 7035894"><p>Imagine a 2nd level monk. You spent a game or so at first level, not really able to do anything special. But now you have di points and some new abilities. Now, the fun begins! And look, a mob of goblins, threatening the party!</p><p></p><p>Round 1: You spot an enemy shaman, using their magic to wreak havoc. No worries; you spend your first ever di point to leap over the awed goblins in front, engaging the shocked spellcaster. Feels pretty good - you miss on your only attack, but you'll get them next round!</p><p></p><p>Round 2: Ouch. It turns out that your 16 AC isn't really that great, and so you took 11 damage when some of the goblins came back to help their buddy, leaving you with just 4 HP (luckily that one goblin rolled a 19 and not a 20 - close one!). You take another swing at the shaman, hitting them with your staff for 8 points of damage. Discretion being the better part of valour, you use your sole remaining di point to disengage and step of the wind, leaping back over the goblins mobbing you and rushing back to your party's own spell casters - hopefully one of them can spare you a heal, since they now have 4 spell slots each plus cantrips.</p><p></p><p>Round 3: Huh...no one wants to heal you since apparently it is a "waste of resources." Jen's raging barbarian is up front crushing goblins with seeming impunity, alongside Jamie's chainmail+shield protected fighter. Good thing you brought these darts! You prepare to make your meaningful contribution.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9058532, member: 7035894"] Imagine a 2nd level monk. You spent a game or so at first level, not really able to do anything special. But now you have di points and some new abilities. Now, the fun begins! And look, a mob of goblins, threatening the party! Round 1: You spot an enemy shaman, using their magic to wreak havoc. No worries; you spend your first ever di point to leap over the awed goblins in front, engaging the shocked spellcaster. Feels pretty good - you miss on your only attack, but you'll get them next round! Round 2: Ouch. It turns out that your 16 AC isn't really that great, and so you took 11 damage when some of the goblins came back to help their buddy, leaving you with just 4 HP (luckily that one goblin rolled a 19 and not a 20 - close one!). You take another swing at the shaman, hitting them with your staff for 8 points of damage. Discretion being the better part of valour, you use your sole remaining di point to disengage and step of the wind, leaping back over the goblins mobbing you and rushing back to your party's own spell casters - hopefully one of them can spare you a heal, since they now have 4 spell slots each plus cantrips. Round 3: Huh...no one wants to heal you since apparently it is a "waste of resources." Jen's raging barbarian is up front crushing goblins with seeming impunity, alongside Jamie's chainmail+shield protected fighter. Good thing you brought these darts! You prepare to make your meaningful contribution. [/QUOTE]
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Playtest Packet 6: Monk reactions?
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