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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Justice and Rule" data-source="post: 9059268" data-attributes="member: 6778210"><p>They're meant to be an unarmed combat master. If I wanted "elusive skirimisher", that's literally the job of the Rogue, who doesn't have to pay any points to just Bonus Action Disengage/Dash/Hide. In fact, they could actually do what you are saying the Monk could do <em>even better, </em>since they don't aren't going to run out of the resource that allows them to Dash. </p><p></p><p>The concept of the monk is not meant to be "I run away while plinking away at my enemies with a crossbow", it's "I get in close and break my opponent with the utter tide of my fist". This is the problem right now with the class: it really can't do what it is meant to do, so we are finding weird alternative ways that aren't even class-based but rather equipment-based to try and make them work.</p><p></p><p></p><p></p><p>Higher levels matter less in D&D 5E than most other d20 games, and really we should put most of the focus on lower levels, where the most play is likely to occur and most action likely to happen.</p><p></p><p></p><p></p><p>Again: the fundamental problem with the monk is that they are flexible <em>in theory </em>but <em>in practice</em> all their flexibility is undermined by the fact that they have to spend their limited resources on all of it. What they need to do is give the Monk more free things so that they can actually work their niche without worrying about losing it, and then let their points to give them the flexibility they need.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9059268, member: 6778210"] They're meant to be an unarmed combat master. If I wanted "elusive skirimisher", that's literally the job of the Rogue, who doesn't have to pay any points to just Bonus Action Disengage/Dash/Hide. In fact, they could actually do what you are saying the Monk could do [I]even better, [/I]since they don't aren't going to run out of the resource that allows them to Dash. The concept of the monk is not meant to be "I run away while plinking away at my enemies with a crossbow", it's "I get in close and break my opponent with the utter tide of my fist". This is the problem right now with the class: it really can't do what it is meant to do, so we are finding weird alternative ways that aren't even class-based but rather equipment-based to try and make them work. Higher levels matter less in D&D 5E than most other d20 games, and really we should put most of the focus on lower levels, where the most play is likely to occur and most action likely to happen. Again: the fundamental problem with the monk is that they are flexible [I]in theory [/I]but [I]in practice[/I] all their flexibility is undermined by the fact that they have to spend their limited resources on all of it. What they need to do is give the Monk more free things so that they can actually work their niche without worrying about losing it, and then let their points to give them the flexibility they need. [/QUOTE]
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Playtest Packet 6: Monk reactions?
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