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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Chaosmancer" data-source="post: 9059453" data-attributes="member: 6801228"><p>Why do you keep assuming the enemy spellcaster is not only more than 30 ft away from any of their allies, but also within 40 to 50 ft of the monk, and that there are no enemies between the monk and the wizard? </p><p></p><p>Like, this is such a bizarre enemy set-up. If the Enemy wizard is 40 ft from their allies, and 40 ft from you... then aren't their allies on top of you, and therefore you can't get to the wizard without risking opportunity attacks? And if the enemy melee is 10 ft from you, and you have to go around them then that is going to take (rough map, count route) about 55ft of movement, meaning you have to dash and are only going to be hitting the wizard twice if we are talking 5th level. Which ain't gonna kill him. You can't flurry until next turn, and next turn you may be dealing with other issues.</p><p></p><p>And literally the only thing that needs to happen to potentially ruin this is for the enemy to stay within a single turns move of the wizard. Then if they need to protect the wizard, they can wheel and gank you pretty quickly. </p><p></p><p>And this all assumes there is a weak, gankable enemy wizard in the back row to begin with.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9059453, member: 6801228"] Why do you keep assuming the enemy spellcaster is not only more than 30 ft away from any of their allies, but also within 40 to 50 ft of the monk, and that there are no enemies between the monk and the wizard? Like, this is such a bizarre enemy set-up. If the Enemy wizard is 40 ft from their allies, and 40 ft from you... then aren't their allies on top of you, and therefore you can't get to the wizard without risking opportunity attacks? And if the enemy melee is 10 ft from you, and you have to go around them then that is going to take (rough map, count route) about 55ft of movement, meaning you have to dash and are only going to be hitting the wizard twice if we are talking 5th level. Which ain't gonna kill him. You can't flurry until next turn, and next turn you may be dealing with other issues. And literally the only thing that needs to happen to potentially ruin this is for the enemy to stay within a single turns move of the wizard. Then if they need to protect the wizard, they can wheel and gank you pretty quickly. And this all assumes there is a weak, gankable enemy wizard in the back row to begin with. [/QUOTE]
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