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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Clint_L" data-source="post: 9059689" data-attributes="member: 7035894"><p>This thread is doing a good job of drilling into what prevents the monk from really working. You can see where WotC wants to go with the class - super mobile, hard hitting, but kind of fragile. They just haven't cracked how to execute it. We tend to focus on lack of resources (di/ki points) as the root of the monks problems, but reading through the various responses has made me realize that the problem is that the monk is overly reliant on <em>two</em> resources, the other being bonus actions.</p><p></p><p>Many classes/sub-classes have too few options for their bonus actions. The monks have the opposite problem: all their cool monk stuff runs off their one bonus action. Want more offence? Bonus action. Want more defence? Bonus action. Want more mobility? Bonus action. </p><p></p><p>The design should decouple monks from being so reliant on their bonus action.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9059689, member: 7035894"] This thread is doing a good job of drilling into what prevents the monk from really working. You can see where WotC wants to go with the class - super mobile, hard hitting, but kind of fragile. They just haven't cracked how to execute it. We tend to focus on lack of resources (di/ki points) as the root of the monks problems, but reading through the various responses has made me realize that the problem is that the monk is overly reliant on [I]two[/I] resources, the other being bonus actions. Many classes/sub-classes have too few options for their bonus actions. The monks have the opposite problem: all their cool monk stuff runs off their one bonus action. Want more offence? Bonus action. Want more defence? Bonus action. Want more mobility? Bonus action. The design should decouple monks from being so reliant on their bonus action. [/QUOTE]
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Playtest Packet 6: Monk reactions?
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