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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Chaosmancer" data-source="post: 9059809" data-attributes="member: 6801228"><p>We are talking about class identity. If their class identity can be removed by the enemies standing next to the spellcaster, that is a flippin' weak identity. </p><p></p><p>Like, you are trying to win the argument of "this tactic is possible" but you are locking yourself in a corner of this being the monk's entire point.</p><p></p><p></p><p></p><p>What flexibility? Monks actually have very little flexibility, seriously "they can dash as a bonus action" sure, if they have the points. Currently they can do that twice. "They can unleash so many attacks" sure, if they have the points, they can do that twice. Compare to classes like the rogue or paladin. The Rogue currently is highly manueverable... forever, and they deal great damage... forever and they now inflict status conditions... forever. They never run out. The paladin has incredible flexibility with their spell slots, but they run out of those... except they also have the lay on hands... and the channel divinty... and then they get abilities that never run out like Improved Divine Smite and their aura.</p><p></p><p></p><p></p><p>So, the general plan for the monk identity is to rush the backline when the melee heavies have left it exposed. But on turn one before the enemy moves... you don't have a general plan. You need to know all the specifics so you can formulate the right answer to make monks seem like they shouldn't be a melee warrior class like they are designed to be.</p><p></p><p></p><p></p><p>Then the monk is a design failure. Simply all there is to it. If your ideal is to never use the monk abilities, then the monk has failed. You might as well play a rogue with extra attack.</p><p></p><p></p><p></p><p>Rogues can do it every turn. Anyone with the mobile feat can do it every turn. Neither of those are seen as broken, so why is it broken on the monk?</p><p></p><p></p><p></p><p>At level 2, you can bonus action dash twice per short rest. That's it. And again, if your ideal is to use the class designed to fight with their fists to never once throw a punch but instead utilize a bow and arrow, the class is a design failure.</p><p></p><p></p><p></p><p>I'd much rather them be a good copy of the rogue then, instead of a poor copy that doesn't function as advertised.</p><p></p><p></p><p></p><p>Yes, you can continue to be wrong.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9059809, member: 6801228"] We are talking about class identity. If their class identity can be removed by the enemies standing next to the spellcaster, that is a flippin' weak identity. Like, you are trying to win the argument of "this tactic is possible" but you are locking yourself in a corner of this being the monk's entire point. What flexibility? Monks actually have very little flexibility, seriously "they can dash as a bonus action" sure, if they have the points. Currently they can do that twice. "They can unleash so many attacks" sure, if they have the points, they can do that twice. Compare to classes like the rogue or paladin. The Rogue currently is highly manueverable... forever, and they deal great damage... forever and they now inflict status conditions... forever. They never run out. The paladin has incredible flexibility with their spell slots, but they run out of those... except they also have the lay on hands... and the channel divinty... and then they get abilities that never run out like Improved Divine Smite and their aura. So, the general plan for the monk identity is to rush the backline when the melee heavies have left it exposed. But on turn one before the enemy moves... you don't have a general plan. You need to know all the specifics so you can formulate the right answer to make monks seem like they shouldn't be a melee warrior class like they are designed to be. Then the monk is a design failure. Simply all there is to it. If your ideal is to never use the monk abilities, then the monk has failed. You might as well play a rogue with extra attack. Rogues can do it every turn. Anyone with the mobile feat can do it every turn. Neither of those are seen as broken, so why is it broken on the monk? At level 2, you can bonus action dash twice per short rest. That's it. And again, if your ideal is to use the class designed to fight with their fists to never once throw a punch but instead utilize a bow and arrow, the class is a design failure. I'd much rather them be a good copy of the rogue then, instead of a poor copy that doesn't function as advertised. Yes, you can continue to be wrong. [/QUOTE]
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Playtest Packet 6: Monk reactions?
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