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Playtest Packet 6: Monk reactions?
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<blockquote data-quote="Stalker0" data-source="post: 9060129" data-attributes="member: 5889"><p>Actually I think you can solve a lot of the monk problems with a very simple change.</p><p></p><p>Unarmed Strikes gain the push mastery (which doesn't consume your other masteries).</p><p></p><p>This both always gives you a use for unarmed strikes, AND it lets a monk push a person away from them at the end of their routine, allowing them to move back and skirmish. It lets a monk skirmish without consuming their ki or bonus actions. Keep in mind that a monk who does this on their last attack and hasn't move yet can move 40 feet, out of speed range of many monsters. This increases further when they get their first +10 feet speed boost.</p><p></p><p>And of course the other cool combos you can do with it. A 5th level monk using 4 unarmed strikes with flurry "throwing" an opponent back 40 feet kind of thing.</p><p></p><p>That alone might make a huge difference. I've already shown that the monk can do plenty of damage at low levels, its only the surviability that's the problem. But if you let them skirmish and avoid attacks by just not being there....that's a nice niche that significantly adds to their survivability in a way that fighters and barbs don't.</p><p></p><p>Fighters: I take it on my armor</p><p>Barb: I absorb it on my muscles</p><p>Monk: They can't hurt me if they can't catch me</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9060129, member: 5889"] Actually I think you can solve a lot of the monk problems with a very simple change. Unarmed Strikes gain the push mastery (which doesn't consume your other masteries). This both always gives you a use for unarmed strikes, AND it lets a monk push a person away from them at the end of their routine, allowing them to move back and skirmish. It lets a monk skirmish without consuming their ki or bonus actions. Keep in mind that a monk who does this on their last attack and hasn't move yet can move 40 feet, out of speed range of many monsters. This increases further when they get their first +10 feet speed boost. And of course the other cool combos you can do with it. A 5th level monk using 4 unarmed strikes with flurry "throwing" an opponent back 40 feet kind of thing. That alone might make a huge difference. I've already shown that the monk can do plenty of damage at low levels, its only the surviability that's the problem. But if you let them skirmish and avoid attacks by just not being there....that's a nice niche that significantly adds to their survivability in a way that fighters and barbs don't. Fighters: I take it on my armor Barb: I absorb it on my muscles Monk: They can't hurt me if they can't catch me [/QUOTE]
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Playtest Packet 6: Monk reactions?
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