Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest Packet 6: Monk reactions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 9060982" data-attributes="member: 7019027"><p>So you're saying that a monk <em>must always</em> use their fist to be an unarmed combatant and even the faintest touch of a ranged weapons eviscerates its identity? </p><p></p><p>Can a wizard not use a crossbow just because he's the funny "magic man?" </p><p></p><p>We're talking about level 1 & 2. By level 3, the monk has options to do melee attacks and still be the elusive skirmisher that uses their speed to stay out of the enemy's range. </p><p></p><p>Because no, you don't have to take melee damage to be good at dealing melee damage. So if the elemonk wants to hit the enemy from 15ft away and push it back, then they're perfectly viable. </p><p></p><p>Plus, like, why are we getting so bunched up over <em>your</em> fantasy? How come <em>my</em> fantasy of the monk is suddenly <em>wrong</em>? </p><p></p><p>It can literally be both. They don't have to have a single, repetitive task every combat. That's actually what makes monks so fun, they don't rely on the same tactics they did the previous fight even though they're a martial. </p><p></p><p>And it doesn't have to be a single hit, as long as you can down the enemy in a turn, you can immediately go to the next and potentially soften them up with any leftover attacks you didn't use yet.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9060982, member: 7019027"] So you're saying that a monk [I]must always[/I] use their fist to be an unarmed combatant and even the faintest touch of a ranged weapons eviscerates its identity? Can a wizard not use a crossbow just because he's the funny "magic man?" We're talking about level 1 & 2. By level 3, the monk has options to do melee attacks and still be the elusive skirmisher that uses their speed to stay out of the enemy's range. Because no, you don't have to take melee damage to be good at dealing melee damage. So if the elemonk wants to hit the enemy from 15ft away and push it back, then they're perfectly viable. Plus, like, why are we getting so bunched up over [I]your[/I] fantasy? How come [I]my[/I] fantasy of the monk is suddenly [I]wrong[/I]? It can literally be both. They don't have to have a single, repetitive task every combat. That's actually what makes monks so fun, they don't rely on the same tactics they did the previous fight even though they're a martial. And it doesn't have to be a single hit, as long as you can down the enemy in a turn, you can immediately go to the next and potentially soften them up with any leftover attacks you didn't use yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest Packet 6: Monk reactions?
Top